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Please contact your ACD Sales Rep for more Guild Ball products!
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Visit https://www.youtube.com/watch?v=yF6HPxhvcIQ for a trailer of Guild Ball!

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Guild Ball Rule book with sleeve
$36.50 SRP
Guild Ball is a table-top skirmish game which draws influence from medieval “mob football” where teams of players clash to ensure their team is victorious and the crowds of ravenous fans are well entertained. All this comes second to furthering the political interests of the powerful guilds that fund the sport, where a sudden goal or public assassination can swing the delicate balance of power.
Each team is quite different both in terms of look and feel as well as requiring a huge variety of strategy and tactics to be successful. Choose your team and play ball…
The game mechanics are intuitive whilst allowing for a wealth of tactical actions and varied play styles. Limited resources ensure that planning and quick-thinking will work to a player’s advantage.
The book also comes with a protective sleeve, keeping this essential tome safe and dust-free.
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These Starter Sets provide you with all you need to start playing and
are an excellent way of introducing yourself to the Guild Ball world!
Miniatures are supplied unpainted and assembly may be required.
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Guild Ball: Alchemist: Starter Set
$35.99 SRP
Alchemists’ play style is one of force projection. They utilize a lot of AOE to control space and deny their opponents maneuverability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch.
They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space.
Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud!
Contains:
1 Metal 30mm Midas (Captain) Model
1 Metal 30mm Calculus Model
1 Metal 30mm Mercury Model
1 Metal 30mm Ball Token
Stat Cards for each model
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Guild Ball: Brewers: Starter Set
$35.99 SRP
Brewers are tanky. Plain and simple, they are incredible at soaking damage up.
But their play style is more than just being hit. They excel in late game as they generally have superior numbers left at this point, but their mid-game is also strong due to their knockdowns and board control.
Not the most synergistic in terms of combo play, they do enjoy some degree of team buffing. Brewers generate the most momentum when pushing opponents in to and out of position with buffeting blows and plays.
Relatively slow up and down the field, the Brewers rely on long reach weapons and easy access to pushes and knockdowns, thereby giving them huge board presence and control.
Contains:
1 Metal 30mm Tapper (Captain) Model
1 Metal 30mm Hooper Model
1 Metal 30mm Friday Model
1 Metal 30mm Ball Token
Stat Cards for each model
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Guild Ball: Butcher: Starter Set
$35.99 SRP
Butchers’ play style has been designed to be quite straightforward. They are masters of the mid to late game. They excel at damage output and generate a lot of momentum through combat and damage effects. They provide each other with a good assortment of buffs and debuffs in order to allow combo play. Butchers mainly focus on raw damage.
That’s not to say that they don’t have some surprises up their sleeves – characters like Shank and Boiler can pop up and surprise you with their goal threats if you’re not careful…
Contains:
1 Metal 30mm Ox (Captain) Model
1 Metal 30mm Boiler Model
1 Metal 30mm Brisket Model
1 Metal 30mm Ball Token
Stat Cards for each model
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Guild Ball: Engineer: Starter Set
$35.99 SRP
The Engineers play style is one of accuracy and controlling space. They utilize all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine, perfectly in sync with each other…
Resilient in combat, accurate with the ball, the Engineers have a solid play style. Whilst not as mobile as some teams, they are able to move the ball great distances and accurately too. They excel in the mid-game, once all the pieces are in place they can control the pitch while pinging the ball around their opponent.
Contains:
1 Metal 30mm Ballista (Captain) Model
1 Metal 30mm Salvo Model
1 Metal 30mm Velocity Model
1 Metal 30mm Ball Token
Stat Cards for each model
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Guild Ball: Fisherman: Starter Set
$35.99 SRP
Fisherman play style is all about movement and raw goal-scoring potential. They are dominant in the early game and can easily draw one or two goals ahead very quickly. However, mid to late game they need to be wary, especially if they lose a player or two.
They excel at movement and kicking the ball – they are practically all about offense. Their combo play revolves around repositioning and exploitation of space.
Whilst not entirely equipped with raw damage soaking defense, they instead have far subtler defensive options that focus much more on space control.
Contains:
1 Metal 30mm Shark (Captain) Model
1 Metal 30mm Angel Model
1 Metal 30mm Siren Model
1 Metal 30mm Ball Token
Stat Cards for each model
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Guild Ball: Masons: Starter Set
$35.99 SRP
Masons’ play style is all about balance and subtle flexibility. They have strong but not outstanding offensive and defensive options available to them. With a good mix of buffs and debuffs forming the foundation of their combo play, they need each other to excel.
They are equipped to play well during all phases of the game without a definitive focus on any key area, which is why they are the most flexible of teams to play. They have the tools and the play style to adapt to every situation, as long as you can piece them together properly.
Masons rewards players who can see and build play to effect combos, and then take advantage of any situation.
Contains:
1 Metal 30mm Honor (Captain) Model
1 Metal 30mm Harmony Model
1 Metal 30mm Mallet Model
1 Metal 30mm Ball Token
Stat Cards for each model
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Guild Ball: Morticians: Starter Set
$35.99 SRP
Morticians’ play style is about planning and execution. They control play with a huge amount of influence at their disposal, along with the ability to steal more from their opponent. Their play feels very much like setting traps, triggering the snare and then punishing their opponent. Mid-game is where they really shine – once well laid plans have turned to mush, Morticians can begin to dictate the play.
Morticians provide an interesting take on ‘force projection’ by making their opponents consider how and where they’re going to position models.
Morticians will reward players who like to dominate and control the game by playing mind tricks on their opponents.
Contains:
1 Metal 30mm Obulus (Captain) Model
1 Metal 30mm Cosset Model
1 Metal 30mm Graves Model
1 Metal 30mm Ball Token
Stat Cards for each model
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Guild Ball: Union: Starter Set
$35.99 SRP
The Union play style is one of role specialism and individual play. They have an array of strong options across attack. Their defensive game isn’t as strong due to their focus on assassin or surgical removal style play. You need a game plan; set them up to deliver it and you will win. Think of these like a team of precision scalpels – just don’t try chopping down trees with them!
Their strength and flexibility comes from matching the right players to do the job you need before proceeding. Each model is simply strong at what it does, and doesn’t require assistance to do it. This is a team with little to no buffing. Want a big tanky guy taken down, send in Decimate. Want their backfield defensive midfielder to stop playing out buffs everywhere, Blackheart will deliver. Just want someone messed up, Gutter’s the girl for you.
Contains:
1 Metal 30mm Blackheart (Captain) Model
1 Metal 30mm Gutter Model
1 Metal 30mm Decimate Model
1 Metal 30mm Ball Token
Stat Cards for each model
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