Star Wars Armada: The Corellian Conflict

Join your friends in open warfare to decide the fate the Corellian Sector! The Corellian Conflict campaign expansion for Star Wars™: Armada allows you and up to five of your friends to wage an epic campaign spanning multiple fleet battles. Take sides with the Galactic Empire or the Rebel Alliance, then vie for key hyperlane routes, seize vital shipyards, and establish new bases. Victory depends on your team’s ability to control vital worlds while crushing your foes in battle!

The Corellian Conflict also introduces twelve objectives that expand upon the challenges presented by the objectives in the Core Set. Finally, as you pursue these new paths to victory, you can consider the strategic advantages offered by sixteen unique squadron cards, all of which allow you to field legendary pilots and squadrons of the Galactic Civil War in combat!

Star Wars Armada: Phoenix Home Expansion Pack

Under the command of Jun Sato, the Phoenix Home was the nerve center of the fledgling Rebel fleet, and it makes its way to Star Wars™: Armada in the Phoenix Home Expansion Pack. What this small-base ship lacks in size and firepower, it makes up with its ability to command your fleet. Along with one pre-painted miniature starship, you will find two ship cards, ten upgrade cards, and all the dials, bases, pegs, and tokens you need to control the battle, more effectively coordinating your capital ships and fighter squadrons alike.

Star Wars Armada: Imperial Light Cruiser Expansion Pack

As seen in the Star Wars Rebels television show, the Imperial light cruiser is a communications and blockade ship used to help the Empire spread its domain throughout the galaxy. In Star Wars™: Armada, the Imperial Light Cruiser Expansion Pack presents this ship as a fast, small-base Imperial vessel that excels at providing long-range fire support from its broadsides. With its ship, its two ship cards, eight upgrades, and all requisite accessories, the Imperial Light Cruiser Expansion Pack will have you racing around the Rebels’ flanks and into a new era for Imperial tactics!

Star Wars Armada: Rebel Fighter Squardons II Expansion Pack

Rebel pilots are masters of improvisation, and you can bring their talents to your games of Star Wars™: Armada with the Rebel Fighter Squadrons II Expansion Pack. The venerable Z-95 Headhunter, agile Lancer-class Pursuit Craft, and sturdy VCX-100 Freighter lend new strength and tactics to your fleet, helping you win even the most desperate of battles. Together with the advanced E-wing fighter, these crafts add firepower and versatility to your Rebel forces, and their pilots carry the hopes of freedom for a beleaguered galaxy!

Star Wars Armada: Imperial Fighter Squadrons II Expansion Pack

The Empire’s most advanced attack craft bring monstrous power into battle in the Imperial Fighter Squadrons II Expansion Pack for Star Wars™: Armada. Elusive TIE Phantoms ambush Rebel squadrons, while elite TIE Defenders outmatch the enemy with fearsome capabilities, and hulking VT-49 Decimators leave only wreckage in their wake. Supported by the coordination ability of Lambda-class shuttles, these eight miniature squadrons and eight squadron cards work hard to crush the Rebel opposition.

Dixit Revelations

Dixit: Revelations invites you to go beyond what you see at first glance and discover what lies hidden between — or hidden by — the lines. Featuring art by the French illustrator Marina Coudray, Dixit: Revelations looks utterly unlike any Dixit expansion that has preceded it. Coudray’s mysterious and enchanting images are heavily influenced by early twentieth century design, from the Art Deco movement to Surrealism, even while they convey stories and ideas that may be millennia old. In her art you’ll find echoes of Picasso, Magritte, Matisse, Escher, Greek myth, Indian religion, pop music, internet memes, and much, much more… In these stylized pieces, reminiscent of New York City’s architecture and glass Tiffany lamps, you’ll find many allusions to ancient myths and folk tales.

Dixit: Revelations is an expansion for Dixit that contains 84 new cards for use with that game. In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.

Xenon Profiteer

Xenon is a valuable noble gas that is found in very trace amounts in Earth’s atmosphere. Due to the difficulty and expense of isolating high-purity Xenon for various technological advancements in recent years, the need for Cryogenic Distillation of Xenon is on the rise.

Xenon Profiteer is a highly thematic, deck-deconstruction, euro game for 2-4 entrepreneurs in which each player takes control of their own Air Separation Facility and distills Xenon from their Systems to complete lucrative contracts. You will also physically expand your facility by building upgrades, pipelines, and acquiring new contracts and connecting them to your Center Console.

In a decidedly different take on the classic deck-building format, Xenon Profiteer not only actively encourages players to remove cards from their decks, it is absolutely essential in order to isolate Xenon. Each turn begins by strategically removing cards from your hand (and deck) through Distilling based on the real-world hierarchy of elements. The goal: only have Xenon remaining in your hand. The problem is, of course, the only way to gain more Xenon, is to bring in more AIR. And AIR is composed of all kinds of other pesky elements that make isolating Xenon difficult.

To combat this, you will need to Buy powerful upgrade cards for your facility in order to become more efficient. These upgrade cards can either be purchased for a lower cost and placed into your system (deck) or installed directly to your facility to be used every turn for the remainder of the game. Or maybe, if you are low on funds, you might decide to place a Bid Token onto an important Upgrade or Contract, thereby giving yourself a discount on a future turn and causing other players to pay YOU extra if they decide to purchase it instead.

After a player has either completed five contracts or installed five upgrades, the game end is triggered and the player with the most Xenon points is the winner.

Do you have the ingenuity, strategy, and tactical fortitude it takes to be recognized by several reputable business publications as the owner of the most influential domestic supplier of Xenon?

HMS Dolores

Eric M. Lang and Bruno Faidutti have joined forces to create the ultimate prisoner’s dilemma game. Do you cooperate and risk getting outsmarted by a greedy player? Or do you compete and risk losing everything? You are pirates who just looted a ship and must negotiate how to split the treasure. There are seven types of loot with values from 1 to 3. At the end of the game, you only score the treasure types you have the most and least of. On each turn, open four new treasures: two in front of you and two in front of your neighbor. Simultaneously decide how to split them. Choices:

  • Peace (I want the 2 in front of me)
  • War (I want them all)
  • First pick (I want just one, pick first)

If both players choose peace, split the loot evenly. If both choose war, lose all treasure. If both choose first pick, lose all treasure. The game continues until the Dawn Card is drawn. 15 minutes!

Cosmic Encounter: Cosmic Eons

The galaxy continues to grow with Cosmic Eons, the sixth expansion for the beloved game Cosmic Encounter.  Cosmic Eons features a Hidden Alliances in which players decide their alliances secretly and reveal them simultaneously, adding suspense, bluffing and possibly even backstabbing to the Alliance Phase. Thirty new aliens enter the game, including several who begin the game with essence cards that enable players to help, fine, traumatize, and even give bad dreams to their opponents.

Robinson Crusoe: Adventures on the Cursed Island (2nd Edition)

Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they’ll play the parts of shipwreck survivors confronted by an extraordinary adventure. They’ll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game…

You will build a shelter, palisade, weapons, you will create tools like axes, knives, sacks, you will do everything you can to… to survive. You will have to find food, fight wild beasts, protect yourself from weather changes. Take the role of one of four characters from the ship crew (cook, carpenter, explorer or soldier) and face the adventure. Use your determination skills to help your team mates, discuss with them your plan and put it into practice. Debate, discuss, and work on the best plan you all can make.

Search for treasures. Discover mysteries. Follow goals of six different, engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help, and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island…

Let the adventure live!

Star Wars Destiny Booster Packs – Back in stock!

We have Star Wars Destiny booster packs! For now, we’re limiting quantities to 6 packs per customer per day. But that should last us a little while. We “hope” (eh? eh?). Unfortunately, no Starter Sets this wave.