Star Wars X-Wing Wave X (Part 2)
First appearing in The Force Awakens, the quadjumper arrives to X-Wing™ as a Scum and Villainy ship, full of new maneuvers and dirty tricks. In addition to its pre-painted quadjumper miniature, the Quadjumper Expansion Pack allows you to militarize this typically unarmed ship with four Scum pilots and eight upgrades. These include new crew members, illicit technologies, and a modification that grants extra versatility to your tractor beam tokens. Finally, a unique elite pilot talent and associated condition help your elite pilots pay back their debts against those who have done them wrong.
Sabine’s TIE Fighter
The ubiquitous TIE fighter was one of the Empire’s most common symbols of oppression. When one of these nimble crafts fell into the hands of Rebel saboteur and artist Sabine Wren, she knew exactly how to customize it for use against the Empire. Brilliantly repainted and retooled, the TIE fighter from the Sabine’s TIE Fighter Expansion Pack for X-Wing™ comes with four unique ship cards and six upgrades, including the Sabine’s Masterpiece Title, which allows your Rebels to outfit the ship with crew and illicit upgrades.
Make your opponents fear the First Order and the dark side of the Force with the Upsilon-class Shuttle Expansion Pack for X-Wing™! It features one pre-painted, large-base miniature of the sleek, predatory shuttle that the First Order typically used to escort its high-ranking officers. Boasting both powerful weapons and shields, the shuttle also comes with a full complement of fifteen upgrades. These include advanced new technologies as well as the dark side warrior Kylo Ren, who allows you to hinder your foes with his associated condition, I’ll Show You the Dark Side.
As a pragmatic, shrewd, and dangerous Bounty Hunter, you have a unofficial, galaxy-wide license to hunt and even, if you like, kill. The quarry and the reward is up to your contractor, but all the rest, from how you catch that quarry to what you do with it, is up to you. There aren’t that many rules that you adhere to, but there are many sentients throughout the galaxy that fear you.
No Disintegrations, a sourcebook for the Star Wars®: Edge of the Empire™ roleplaying game gives you the tools and talents necessary to succeed as a Bounty Hunter, as well as the adventure material that Game Masters need to make that hunt thrilling, suspenseful, and a good challenge. Within its ninety-six full color pages you’ll find new species, three Bounty Hunter specializations and two Signature Abilities, plenty of iconic vehicles, sophisticated gear, and much more.
Davos could make out the striped hulls of Salladhor Saan’s ships beyond, but he knew he would never reach them. A wall of red-hot steel, blazing wood, and swirling green flame stretched before him. The mouth of the Blackwater Rush had turned into the mouth of hell.
–George R.R. Martin, A Clash of Kings
The War of the Five Kings has reached its tipping point. Stannis Baratheon marches on King’s Landing by land and by sea, sending his powerful navy up the Blackwater Rush to seal off any escape. Tywin Lannister moves south with all speed, leaving the north to House Stark and House Greyjoy, but his mighty armies will never arrive before the city is besieged. In the end, the man who sits the Iron Throne at the end of the battle may be determined by nothing more than the ingenuity of Tyrion Lannister’s defenses.
With the Tyrion’s Chain Chapter Pack for A Game of Thrones: The Card Game, the War of Five Kings cycle approaches its dramatic conclusion. Here, you’ll find plenty of new support for Summer and Winter decks, inviting you to draw your strength from the warm zephyrs of summertime or the howling gales of winter. As the final chapters of A Clash of Kings play out in the card game, you’ll also find iconic characters entering the game for the first time, including Qhorin Halfhand, Salladhor Saan, Podrick Payne, and Ser Arys Oakheart. It’s time for you to rally behind your King and enter one of the greatest battles in the game of thrones!
“This is a great war long-planned, and we are but one piece in it, whatever pride may say. Things move in the far East beyond the Inland Sea, it is reported; and north in Mirkwood and beyond; and south in Harad. And now all realms shall be put to the test.”
–Beregond, The Return of the King
The Mûmakil is the first Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game. After journeying long and far across the sands of Harad, several of Middle-earth’s greatest heroes find themselves surrounded by enemies and stranded far from home. Now, these heroes must gather their strength and embark upon the harrowing journey home. No roads guide their way, yet they must travel more than five-hundred miles along a route that will lead them straight through some of the world’s strangest and most dangerous lands.
As it leads us into the Haradrim cycle, The Mûmakil establishes our heroes’ plight and their ambitions. To cross the hostile lands between them and their destination, the heroes must be cautious and alert, and they must think carefully about how best to prepare themselves for their journey. So it is that in The Mûmakil we find the heroes heading into the jungles of Harad in order to capture Oliphaunts to serve them as mounts.
In addition, The Mûmakil introduces a new hero and three copies each of nine different player cards that develop the cycle’s focus on new partnerships. You’ll find powerful events that require you to build your fellowship around paired Traits, as well as the opportunity to make allies with some of the Haradrim, themselves.