Star Wars Imperial Assault Expansion Packs Figures
- BT-1 and 0-0-0 Villain Pack
- Jawa Scavenger Villain Pack
- Hera Syndulla and C1-10P Ally Pack
Across the Star Wars galaxy, droids fill every imaginable role. They serve food in restaurants, they deliver messages, they aid with diplomacy, they pilot starships, and sometimes, they take their place on the battlefield as medics, scouts, or combatants. Now, in the newest set of expansions for Imperial Assault, your droids will play a larger role than ever before.
Within these three expansions, you’ll find some very different figures, but each one helps to enhance the droids of its faction. You may fight for the Galactic Empire with the sadistic protocol droid 0-0-0 and his explosive astromech companion, BT-1. In the furthest reaches of the Outer Rim, you may choose to support your fellow Mercenaries with a Jawa Scavenger. Or, you may kindle the fire of hope and rebellion with Hera Syndulla and her astromech droid, C1-10P—better known as “Chopper.”
Mansions of Madness Second Edition Dice Pack
This set of custom dice will allow you to immerse yourself even deeper in the horrors of Mansions of Madness Second Edition. Seamlessly progress through each and every battle and skill test by keeping six additional dice, identical to those included in the core game, close at hand. With the exceptionally convenient Mansions of Madness Second Edition Dice Pack in your collection, you can dive headfirst into the gameplay experience, fighting off gruesome monsters and swiftly solving tricky puzzles without interruption.
Arkham Horror LCG: Undimensioned and Unseen
“We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions.”
–H.P. Lovecraft, From Beyond
Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game…
By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you’ll have traveled far from the familiar comforts of Arkham, and you’ll have witnessed things you know no one would ever believe. You’ll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about “Ancient Ones” and unholy rituals. And you’ll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal…
A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted!
The animals have escaped from the zoo, and it’s up to the zookeepers to get everyone back in their cages — but lots of things can happen while you’re chasing critters…
In Zooscape, originally released as Curio Collectors (はんか通骨董市), you must prove yourself the best zookeeper by rounding up animals worth the most points, but remember that all the animals need enough space in their cage to stay happy! Shove too many in one cage, and they’ll be worth almost nothing to you.
In each round, someone deals a line of twelve cards face up on the table; each card depicts an animal (a curio in the original version) along with a point value and a limit. The starting player splits the line in two by choosing a dividing point. Each player holds two cards showing the left or right group, and each player chooses, then simultaneously reveals which group of cards they want. If only one player chooses a side, they take all the cards in that group and add them to their personal tableau. If a side is chosen by more than one player, however, then one of the players who chose it splits that group into two smaller groups, then everyone who originally chose this group secretly votes again for which group they want. This process repeats with each group until either each player has taken some number of cards or groups have been reduced to single cards and two or more players are still voting to take them; in this case, those single cards are placed in a special pile. At the start of a round, the starting player adds a special card to the line-up and whoever wins this card collects all of the animals in this special pile.
Players complete three rounds this way, then score points. If a group of cards has exceeded the limit on it — say, by collecting four cards when the limit is three — then the owner of these cards scores only 1 point per card instead of the point value for each card. Some cards in the game allow you to remove cards from your collection, possibly allowing you to stay under the limit and score more points. You might also start trying not to win cards so as not to spoil the value of what you’ve already collected. (In Curio Collectors, you would effectively crash the market value for an item by trying to sell too many of them at one time.)
Whoever has the most points wins!
Guns & Steel
Technology is a double-edged sword. We have grown accustomed to the comforts of civilization, but at the same time we are always creating bigger bloodier methods of destruction. Will you focus on civil developments to speed up production, or will you build powerful armies to lay waste to your enemies? Do you build wonders that leaves a permanent heritage for mankind, or do you want to seize it from those who are not worthy?
Guns & Steel combines the variety of hand building with a unique card flipping mechanism, and enables 2-4 players to compete throughout the ages, struggling to build the greatest empire of the world. Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn, and experience the rise & fall of nations in just an hour’s time.
Welcome to the most well-known geisha street in the old capital, Hanamikoji. Geisha — the graceful women elegantly mastering in art, music, dance, and a variety of artistic performances after years of training — are greatly respected and adored. Geisha may be translated to “artist” and they dance, sing and entertain everyone.
In Hanamikoji, two players compete to earn the favors of the seven geisha masters by collecting the performance items with which they excel. With careful speculation and sometimes a few bold moves, you may earn the essential items by giving away the less critical ones. Can you outsmart your opponent and win the most favors of the geisha?