Unlock! is a series of cooperative card-based escape adventures for up to six players. Each Unlock! game consists of sixty cards depicting objects, maps, and puzzles that can be activated, solved, or combined in an effort to access other cards and areas. The free companion app tracks the time allotted to win the game, while also offering hints and unlocking new, and necessary, elements. When the players believe they have figured out the code to escape each adventure, they will input the number into the app and escape the danger, or lose even more time in finding the real sequence. We have three from which to choose!
Squeek & Sausage
Unlock! Squeek & Sausage is a playful, cartoon-inspired race to stop the mad Professor Noside from destroying the world. In your attempt to thwart his plot, the evil genius has caught you in a trap, and you can’t stop him until you’ve found a way out. Can you escape and foil his plot before the clock hits zero?
The Island of Doctor Goorse
You and your team have crash-landed on the island of an eccentric antiques collector in Unlock! The Island of Doctor Goorse. Two to six players will be split into teams, separated in the crash, and forced to escape from two separate starting points. The twists and turns of this challenging adventure will test even the most talented escape artists. With your lines of communication cut, can you and your teammates find a way off the island?
The Department has lost contact with one of their chemists, Dr. Hoffman. In Unlock! The Formula, your mission is to retrieve the truth serum he had been developing. Deep in the New York subway tunnels, you must seek out his laboratory, locate the doctor, and recover the formula before time runs out. The clock is ticking… can you escape?
Reinforce your cities in the Cyclades archipelago! Attract more favors from the Gods with Cyclades: Monuments, a mini-expansion for Cyclades that consists of ten monument miniatures and ten associated monument cards. Now you can build temples dedicated to Zeus or Poseidon’s glory, a great university to Athena, or a citadel from which Ares will watch down with each of these new buildings giving you a unique power to achieve victory!
Our intrepid adventurers have sailed on a journey, finding the hidden cave of a mythic monster. There are so many strange things there! The Captain allows the crew to search through the place and bring back to him what they have found, but by bluffing the Captain, they will try to keep the best part of the loot for themselves…
In Oh Captain!, an asymmetric game of changing roles, an adventurer must offer the loot cards they draw to the Captain, telling the Captain something about what the cards contain but not necessarily speaking truthfully. Indeed, some cursed objects can’t be spoken of at all by the adventurers.
The Captain, who is safe from being attacked by objects, decides whether the crew member can keep the loot or not, and if the Captain turns down the offer, the crew member can decide to use an object against another adventurer. The latter player can overcome this by calling out a lie, winning or losing a coin based on who is right. The role of the Captain can be claimed by any adventurer who is richer than the Captain, and in the end the richest adventurer wins the game.
Star Wars Force & Destiny RPG: Disciples of Harmony
The rise of the Empire has caused the Jedi Order to fade even further into obscurity, but the galaxy of Star Wars™ is immense, with new secrets always waiting to be discovered. Not all regard the Jedi as myths or frauds; some seek to continue their traditions. Disciples of Harmony, a sourcebook for Consular characters in the Star Wars™: Force and Destiny™ roleplaying game, expands the options available to Consulars in the core rulebook and gives Game Masters new opportunities to position these arbiters of balance within their campaign.
Players will find everything necessary to craft a Consular character in this 96-page full-color handbook, including new Consular specializations—the Arbiter, Ascetic, and Teacher—new races, new Force powers, and extensive armor and weapon inventories. Discover new droids, vehicles, starships, and even rules for rare and damaged lightsaber crystals. The path of the Consular is one of balance, a path that may be difficult in a traditional, combat-oriented setting. As such, Disciples of Harmony features a section for Game Masters on including Consular characters and NPCs in your campaigns and how they can contribute when the lightsabers ignite and the blasters start firing.
Game of Thrones LCG: The Fall of Astapor
Bloody plots consume the Seven Kingdoms, as once-loyal bannermen turn against the kings that they had sworn to serve. A procession from Dorne marches north to King’s Landing, intent on exacting vengeance against the Lannisters. Robb Stark moves quickly to reclaim Winterfell, unaware of the dark plots being hatched in Harrenhal and The Twins. And on the continent of Essos, Daenerys Targaryen liberates the city of Astapor from the Good Masters and wins an army of Unsullied in the manner of Old Valyria—with fire and blood!
The Fall of Astapor is the third Chapter Pack in the Blood and Gold cycle for A Game of Thrones: The Card Game, continuing the saga of A Song of Ice and Fire into the third volume, A Storm of Swords. Within this pack, you’ll find more cards focusing on the new bestow keyword, powerful new economy, new ways to spend your gold, and the subtly growing influence of House Frey. You’ll even have the chance to add iconic characters and locations to your deck, including Grey Worm, The Twins, and a new version of Theon Greyjoy.
Game of Thrones LCG: 2016 World Champion Deck
Newly redesigned with gorgeous, full-bleed art, this deck is a card-for-card recreation of the Lannister Banner of the Wolf deck that Joe Mirando piloted to victory on the tourney ground of the 2016 A Game of Thrones: The Card Game World Championships. Whether you’re a new player looking for a pre-made deck as an entry point to the game, an intermediate player who wants to use this deck as a guide for experimentation, or an expert looking for full-art versions of iconic cards and extra copies of key neutral cards, this deck has something to offer for every player.
Netrunner LCG: 2016 World Champion Runner Deck
The 2016 Android: Netrunner World Champion Runner Deck is a card-by-card recreation of the deck piloted by Chris Dyer to a first place finish at the 2016 Netrunner World Championship last November. The deck features extended full-bleed art for all 46 cards featured. This fully-legal deck not only gives veterans a new visual format for classic cards, but allow new players to experience dominating strategies.
The 2016 Android: Netrunner World Champion Runner Deck uses powerful economy cards to put pressure on the corp whie boosting your credit count. Use powerful icebreakers and sapping viruses to bring the corp down to the runner’s level, where you are king. This classic Netrunner experience will bring feelings of nostalgia to veteran runners, and feelings of power to players just jacking in.
Netrunner LCG: 2016 World Champion Corp Deck
The 2016 Android: Netrunner World Champion Corp Deck is a card-by-card recreation of the deck piloted by Chris Dyer to a first place finish at the 2016 Netrunner World Championship last November. The deck features extended full-bleed art for all 50 cards as well as new visuals for NBN Identity Controlling the Message. This fully-legal deck not only gives veterans a new visual format for classic cards, but allow new players to experience dominating strategies.
The 2016 Android: Netrunner World Champion Corp Deck puts the pressure on the runner at all times with tags. Blow up resources, drain accounts and swap agendas to climb your way to victory while keeping the runner down. Controlling the Message’s ability provides a natural defense for players to learn behind, making it a powerful learning tool for those new to the game.
Akrotiri – Back in stock!
Akrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You’ve not only heard of these temples hidden around the island of Thera, but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot…
But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples, you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.
In Akrotiri — which combines tile placement, hand management, and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory, but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!