Yamatai
Available through us two weeks before the regular release date!
In Yamatai, 2-4 players compete to build palaces, torii, and their own buildings in the land of Yamatai. The game includes ten numbered action tiles, each showing one or more colored ships and with most showing a special action. You shuffle these tiles, place them in a row, then reveal one more than the number of players.
On a turn, each player chooses a tile, collects the depicted ships from the reserve, optionally buys or sells one ship, then places the ships on the board. The land has five entryways, and you must start from these points or place adjacent to ships already on the board. You can’t branch the ships being placed, and if you place your first ship adjacent to another, then that first ship must be the same color as the adjacent one; otherwise you can place ships without regard to color.
After placing ships, you can either claim colored resources from land that you’ve touched with new ships this turn or build on one vacant space. To build, the space must have colored ships around it that match the ships depicted on one of the available building tiles. If you build a personal building that’s connected to others you own, you receive money equal to the number of buildings.
You can bank one ship before the end of your turn, then you can use any three resources or a pair of matching resources to purchase a specialist, each of whom has a unique power.
After all players go, you shuffle the action tiles, place them face down in the row, then reveal enough tiles at the front of the line to set up for the next turn, with the turn order being determined by the numbers on the tiles that players chose the previous turn. Once you trigger one of the game-ending conditions — e.g., no ships of one color or no more specialists — you finish the round, then count points for buildings built, specialists hired, and money on hand.
Steam Park: Play Dirty
Steam Park: Play Dirty, a modular expansion for Steam Park, allows you to introduce many different new features one at a time — or all together:
- New stands provide players with additional powers that allow for more diverse strategies to become the richest robot in town.
- Six new characters offer players help in building their amusement park, making every new game of Steam Park different and unique.
- Scary espionage dice allow players to copy the other players’ actions, but at a cost!
- New rides that expand the old ones, making them more profitable as long as you can afford the cost up front.
- Components to allow for up to five players to enjoy the experience of creating an amusement park.
Steam Park: Robots
In Roboburg, everything is getting fancier! The city’s Mayor has decided that finally the time has come for every citizen to get a free upgrade! Thanks to the amazing income the theme parks provide to City Hall, all the Roboburgers received a major luxury treatment for their chassis! After this event, though, a small group of Roboburgers started calling themselves V.I.R. (Very Important Roboburgers), due to their gold and shiny new body!
In Steam Park: Robots, you can exploit this “Robourgeois” to gain even more money and get away with it — but beware since these V.I.R. are picky and don’t get along well with all the common Roboburgers, so you will have to make them feel special if you want them in your parks!
The Steam Park: Robots mini-expansion allows you to replace the wooden Roboburgers from the Steam Park base game and the Play Dirty expansion with shiny new plastic miniatures! This mini-expansion contains 56 plastic Robots and 1 embroidered bag compatible with all the other Steam Park products.
Kingdom Builder: Marshlands
There are 24 location tiles with 8 new abilities and 12 summary cards for the edges of the board. There are 4 new board quadrants with the Marshes land type on them. Castles have been replaced with Forts adding a different scoring possibility. To go along with this new land type, 5 Marsh terrain cards are added to the terrain deck.
What makes the Marshlands expansion unique are the bonus abilities. For they include new abilities, a bonus ability is unlocked if you manage to collect that ability twice. For example, if you have collected the Rider ability, you may move one of your pieces into an adjacent land hex. If you collect a second Rider, then in addition to getting to move twice via your Riders, you can also jump one piece in a straight line to the first empty land hex.
Star Wars X-Wing: C-ROC Cruiser
Safeguard your fortunes with the C-ROC Cruiser Expansion Pack for X-Wing™! Designed for use in the game’s Cinematic Play and Epic Play formats, the C-ROC Cruiser Expansion Pack contains one C-ROC Cruiser miniature, one M3-A Interceptor miniature with an alternate paint scheme, seven ship cards, thirty upgrade cards, and all the maneuver dials, damage decks, tokens, and game pieces that you need to fly your C-ROC Cruiser and its escort to battle. Additionally, the expansion includes a new campaign for Cinematic Play in which your C-ROC draws the ire of either the Galactic Empire or Rebel Alliance.
Arkham Horror Card Game: Where Doom Awaits
“You realise, of course, the utterly stupendous nature of the matter before us. To us, as to only a few men on this earth, there will be opened up gulfs of time and space and knowledge beyond anything within the conception of human science and philosophy.”
–H.P. Lovecraft, The Whisperer in Darkness
Who could have ever guessed that your search for two missing professors would lead to this? The wind howls. Ritual magic vibrates through the air. And the world is ripping apart. Your time is running out. Your doom is fast approaching!
Where Doom Awaits is the fifth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Even as its new scenario carries your investigations rapidly toward their climactic conclusion, it dizzies your investigator with a distorted version of reality. The woods outside of Dunwich are changing. You’ll find clearings strewn with blood and bodies, rivers frozen solid despite the temperate air, and paths that rip open, revealing chasms through the dimensions and other worlds elsewhere in the void…
Fortunately, you won’t find yourself wholly unprepared for the alien challenges these dimensional rifts represent. Twenty-eight player cards (two copies each of fourteen different cards) offer a range of solutions, provided you’ve earned the experience points to add them to your deck.
Yu-Gi-Oh! Maximum Crisis: Special Edition
Each Maximum Crisis: Special Edition contains:
- 3 Maximum Crisis Booster Packs
- 1 of 2 Super Rares
- 1 of 2 Super Rares of preview cards from the next booster set
Tiny Epic Galaxies – Back in Stock!
In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.
Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn!
Players will colonize new planets throughout the game, thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire, while allowing you to receive the biggest possible pay‐off from the actions you take.
Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious?
Scythe: Board Extension – Back in Stock!
The board extension slides next to the back side of the standard game board, creating a complete board with 70% bigger hexes (the content is the same). All units and resources in Scythe are kept on the board, so the larger hexes provide more space. The standard game board is 624x818mm, and it grows to 818x939mm with this extension.