Netrunner: Free Mars

Under the domes, it’s almost possible to forget that Mars was never meant to sustain human life. For some Clan members, enduring the Martian Colonial Authority has felt like a small price to pay for the luxuries that are imported each day into Bradbury’s starports and distributed by mag-lev to the outlying nodes. But everyday it’s becoming clearer and clearer that the O2 recyclers, the multi-tiered aglots, and nextgen plasteel plates aren’t arriving for the benefit of the Martians who struggled and died for generations to build a civilization out of red, irradiated dirt. Instead, newly arrived corporate execs keep the best supplies for themselves and let the Martians squabble over their scraps.

In Free Mars, the fifth data pack of the Red Sand cycle for Android: Netrunner, the Free Mars Council is encouraging their fellow Martians to see these aliens for who they are—schemers who see a stint on Mars as the best way to climb a ladder that’s grown too crowded on Earth. But a smear campaign against the Earthers may not be enough when the corporations control everyone’s access to the news, the water supply, and even the air they breathe. And new Corp cards illustrate how much control they can wield over the Runner’s choices when resources are scarce.

The new Agendas in Blood and Water revealed how far the Big Four are willing to go on Mars to pursue profits and power. Now, with the sixty new cards (three copies each of twenty unique cards) in Free Mars, it’s time to see how far the Clans and their Runner allies will go to keep Mars for Martians! So strap a milspec laser to your exosuit and call in every favor you can because the revolution is here!

Lord of the Rings Card Game: The Black Serpent

Hundreds of miles from home. Stranded in enemy territory. Outnumbered. Short on supplies… It’s time to be a hero!

The Black Serpent is the fourth Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game. Its sixty cards (which include a new hero and three copies of each new player card) lead several of Middle-earth’s greatest heroes along a detour from their homeward path. Even in the arid wastes of Harad’s deserts, even after traveling for league upon grueling league, and even after just barely surviving their encounters with Orcs, Wargs, and giant spiders—the heroes remain true to themselves and committed to their fight against the Dark Lord.

Accordingly, when your heroes come across an opportunity to strike against a caravan of Haradrim carrying tributes to the Dark Lord of Mordor, they hesitate only long enough to devise a plan. When the caravan camps inside the walls of a dilapidated desert fortress, the heroes and their allies will launch their ambush. But will their tactics prove sound enough to account for the caravan’s greater numbers? You’ll join these heroes and fight alongside them in the new scenario from The Black Serpent.

In addition to its scenario, The Black Serpent introduces a new Spirit hero with the Rohan trait, as well as a handful of other Rohan-themed cards, cards that increase the utility of your Song and Pipe attachments, attachments that grant your characters additional Traits, and a new side quest that enhances your heroes’ ability to quest successfully.

Yu-Gi-Oh Link Strike Starter Deck

Catch the next wave of Yu-Gi-Oh! TRADING CARD GAME monsters with Starter Deck — Link Strike —! Link Monsters let you bring a brand-new level of domination to your Duels by mastering not just how you play your cards, but where you play them too! Link Monsters start the Duel in your Extra Deck, and you Link Summon them to your field by sending face-up monsters you control to the Graveyard; each Link Monster will tell you exactly what kind of monsters you need and how many to use.

Link Strike comes with 3 new, all-foil Link Monsters to add to your Extra Deck, plus a full Main Deck and a new Game Mat showing the new Extra Monster Zones. Link Strike contains 43 cards: 38 Common Cards, 2 Ultra Rare Cards, 3 Super Rare Cards, 1 Beginner’s Guide, and 1 updated Game Mat with new Extra Monster Zones.

Dominion Seaside – Back in Print!

This revised printing includes improved card texts and text layout, but no new cards.

Evolution: Climate – Back in Print!

Evolution: Climate is a standalone game that introduces climate into the Evolution game system. In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.