Star Wars Destiny – Empire at War Booster Packs

From the Clone Wars to the rise of the First Order, the Star Wars galaxy is constantly in a state of turmoil. When villains look to impose their oppressive will upon the galaxy, heroes will dutifully rise to defend their home, even if it means war. Empire at War emulates the chaos found in the Star Wars galaxy during its darkest times with themes that disrupt your opponent’s board and decimate their best laid plans.  These 160 brand- new cards will focus on taking core concepts of Star Wars: Destiny and throwing them into disarray. Empire at War brings the thrilling action of Star Wars Rebels to the tabletop. Join the crew of the Ghost and their adversaries as they join the epic duels taking place across every era of the Star Wars saga.

Every booster pack includes five randomized cards and one premium die, broken down into three common cards, one uncommon card, and one rare or legendary card with a corresponding die. All cards that feature a corresponding die are either rare or legendary cards. With every booster pack, you’ll find new characters, supports, upgrades, or events, along with new ways to enter the Star Wars galaxy and fight for your chosen side!

We also have full booster boxes of 36 booster packs, which we sell at a 20% “full box” discount. Plus, have plenty of stock of both the Awakenings and Spirit of Rebellion boosters as well!

Arkham Horror: The Card Game – The Path to Carcosa

“I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask.”
–Robert W. Chambers, The King in Yellow

A new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it’s been all the rage in conversations among Arkham’s socialites. But in your efforts to learn more about the play, you’ve uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind…

In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion’s two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness.

Along with its new scenarios and encounter cards, The Path to Carcosa introduces six new investigators and sixty-two player cards (including a complete playset of each) that afford you new ways to explore and enjoy the game—even as they challenge you to overcome new weaknesses.

Five Tribes: Whims of the Sultan

The Sultanate of Naqala continues to flourish, and the new Sultan has founded five fabulous cities to take advantage of this time of prosperity — but these cities have attracted more competitors than grains of sand in the desert and the fate of the Sultanate will once again lie in the hand of the five tribes and the powerful Djinns.

Five Tribes: Whims of the Sultan contains all the components needed to play five-player games of Five Tribes and introduces new fabulous cities tiles. Visiting these cities gives players opportunities to win glory as they fulfill excessive requests from the Sultan by completing “Whim of the Sultan” cards. Fierce competition is to be expected, as controlling these tiles can be a major contributor to a player’s final score.

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