Tomb of Annihilation Dungeon Master’s Screen
The screen is the perfect companion for those Dungeon Masters running the Tomb of Annihilation adventure, or any trek through the jungles of Chult. The front features mysterious images of the jungle and its inhabitants, while the back displays extensive encounter and treasure tables as well as all the information a Dungeon Master might need to handle a jungle exploration.
Tomb of Annihilation Board Game – Standard and Premium Editions
The death curse grows and the souls of the world are in peril! Are you ready for adventure?
In the Tomb of Annihilation Adventure System Board Game, you play a heroic adventurer. With amazing abilities, spells, and magic weapons, you must explore the jungle of Chult, as well as the Tomb of the Nine Gods, where you will fight monsters, overcome traps and find treasure.
- 42 Miniatures
- 3 Misty Arch standees
- 2 Devil Face standees
- 5 Hero tiles
- 4 Villain tiles
- 1 rulebook
- 1 adventure book
- 1 20-sided die
- 40 interlocking Dungeon tiles
- 5 double-sized interlocking Special tiles
- 225 cards
- Over 300 tokens
Following in the path of the other critically-acclaimed D&D board games, Tomb of Annihilation features multiple scenarios, challenging quests and game play designed for a single player or a cooperative group of 2-5 players. The Tomb of Annihilation Adventure System Board Game features new trap and spell decks for even more exciting game play content! That’s not all: monsters can now gain conditions!
Tomb of Annihilation can also be combined with the other D&D Adventure System Cooperative Play Board Games, including the terrifying Temple of Elemental Evil, The Legend of Drizzt, Castle Ravenloft, and Wrath of Ashardalon, to create an even more exciting experience.
Standard vs. Premium Editions
- The Premium edition ($159.99) includes fully-painted miniatures.
- The Standard edition ($79.99) has unpainted miniatures.
Adventures in Middle-earth: Wilderland Adventures
Wilderland Adventures, written by Gareth Ryder-Hanrahan with Francesco Nepitello, features seven ready to play adventures that roam across Wilderland. They can be played as standalone quests, or linked together to form an epic campaign. Originally published as Tales from Wilderland for The One Ring Roleplaying Game, this brilliant campaign is now available to Loremasters of Adventures in Middle-earth, which uses the D&D 5th edition rule system!
Marvel Legendary: Spider-Man Homecoming
Legendary: A Marvel Deck Building Game takes its first steps into the MCU with Legendary: Spider-Man Homecoming. Play through the movie story line using Peter Parker and friends, including Tony Stark, in their cinematic setting as they battle the scavenger Vulture and his crew. The 14th expansion to the popular Legendary game brings 100 cards with images straight from the movie!
- 5 new Heroes
- 2 new Double Sided Masterminds
- 2 new Villain Groups
- 4 new Schemes
Returning and all new game mechanics, PLUS the fan-favorite Coordinate migrating over from Legendary Encounters.
Shadowrun: Zero Day
You are the contagion. You are the fear. You are the thing that makes the megacorporations of the world tremble. In the world of Shadowrun, the Corps thinks they have everyone and everything under their thumb, but they don`t have you – the hacker in the Matrix, the fly in the ointment. You know where the world`s deepest secrets are buried – and you have the weapons needed to fight to bring them out! Hack your way through corporate countermeasures in Zero Day, a fast-and-furious, two-player card game set in the Shadowrun universe.
Starfinder – October Releases
A new month means a new batch of Starfinder products! This month we have…
Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they’re exploring. What’s more, player rules for a host of creatures let players not just fight aliens, but be them! Inside Starfinder Alien Archive, you’ll find the following:
- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.
- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.
- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.
- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.
- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!
Starfinder Flip-Mat: Cantina
Slip into a private booth and let the story begin. Whether your illegal negotiations with a freighter captain break out in a sword fight or your celebratory night in an opulent space resort’s lounge turns into an action-packed shootout, star-faring adventures tend to begin or end in the bar! Starfinder Flip-Mat: Cantina presents both low-life and high-class options for urban intrigue, from a scum-riddled backwater dive appropriate for any colony planet or drifter asteroid, to a high-society dance club befitting the richest space stations and star-yachts. Either way, the drinks flow and lasers fly, as both include their own back rooms for private shows and dirty deals. Immerse your players in the secret plots and exhilarating gunfights found in space nightlife! With Starfinder Flip-Mat: Cantina, you might find your next adventure just a drink away!
Starfinder Adventure Path: Temple of the Twelve (Dead Suns 2 of 6)
Now members of the Starfinder Society and piloting their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid called the Drift Rock. On Castrovel, the adventurers’ findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep within Castrovel’s teeming wilderness. But in addition to the dangerous flora and fauna of the jungle, the heroes must contend with two other factions—the exiled Corpse Fleet of Eox and the Cult of the Devourer—who are also interested in the asteroid’s secrets and have their own plans for the ancient alien technology behind it, if they can find it first!
This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:
- “Temple of the Twelve,” a Starfinder adventure for 3rd-level characters, by John Compton.
- A gazetteer of the wild planet of Castrovel, by John Compton and James L. Sutter.
- Details on the destructive Cult of the Devourer, including a new mystic connection and new cult gear, by Owen K.C. Stephens.
- An archive of strange new alien creatures, by John Compton, Jason Keeley, and Robert G. McCreary.
- Statistics and deck plans for a new starship, by John Compton, plus details on a moon whose planet disappeared into a black hole in the Codex of Worlds, by Jason Keeley.
Starfinder Pawns Base Assortment
Make your space heroes, alien monsters, and starships stand ready for galactic adventure with this collection of sturdy Starfinder Pawns bases. Designed for use with the Starfinder Roleplaying Game, this set includes 18 bases—11 Medium bases, 5 Large bases, and 2 Huge bases—that are perfectly sized for battles on Starfinder maps or other gridded game mats. With Starfinder Pawns Base Assortment, fill the spacelanes with all the alien creatures and starcruisers your game demands!
Aeon’s End: War Eternal
Gravehold remains the last bastion of The World That Was. As the otherworldly incursions from the creatures known only as The Nameless intensify, a cadre of strange survivors emerge from the void itself. Will they be Gravehold’s salvation or its undoing?
War Eternal is a standalone game compatible with the cooperative deck-building game Aeon’s End. Players struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and an all-new cast of dynamic characters. Featuring a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack and deck management rules that require careful planning, War Eternal can be played alone or combined with other Aeon’s End content for a game experience like no other.