Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen’s favors … but always be aware of the dragon!
Queendomino is a game completely independent from Kingdomino, while offering a choice of more complex challenges. Two to four players can play Queendomino independently, but also in connection with Kingdomino, allowing for games with 7×7 grids for four players, or for up to six players if you stick to 5×5 grids.
878: Vikings – Invasions of England
The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming!
In 878: Vikings – Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities.
Players for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game.
In Dragon’s Hoard, each player plays a dragon hunting for treasure. Collect sheep from the farmer’s fields and use them to buy treasures, but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches.
In game terms, players draft cards from a common draw pile before taking their actions. You want to buy as many treasures as you can. Dragons buy treasures with sheep that they’ve collected, while opponents will play terrible actions against you to keep you from tendering those sheep. Battle to keep your treasure, while trying to stop your opponents from doing the same. At the end of the game, the player with the most victory points from treasures and bonuses wins!
Kaiju Crush is a light strategy game with limited grid movement, shared objectives, and intransitive combat on a modular board. In the game, players choose one of four giant monsters to play and proceed to crush buildings and fight other kaiju for victory points. On each player’s turn, they choose to play either their own movement card or the shared movement card to land on and crush a city tile (a.k.a. a building). The player picks up the city tile and drops a territory marker in its place. City tiles score different points and territory markers can yield victory points based on objective cards that show goals like connected or unconnected territory markers, the number of city tile groups a player claims, and shapes created on the city grid.
Points are also generated by fighting either a monster on an adjacent space or a monster occupying a territory marker. To fight, players draw five territory markers and look at the reverse side. There are five symbols that represent the blows in the fight: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, in which some symbols beat others but are beaten by others in turn. Each monster also has their own unique fighting ability as well as special abilities that change every game. Winners of either type of battle gain a random combat victory token worth 1-3 points. Winners of territory battles also replace the current territory marker with their own, which may help meet objectives as well as thwart opponents. When no monster can move, the game is over, and the monster with the most victory points is supreme!
Munchkin Shakespeare Deluxe
Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure! Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play. Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.
Munchkin Shakespeare Staged Demo
Do you have friends who love Shakespeare but have never tried Munchkin? Sure, you do! Use the 17 cards in this booster, taken from Munchkin Shakespeare Deluxe with alternate art from comic illustrator Lar deSouza, to set up a short demo to introduce friends (or foes!) to the wacky world of Munchkin. This is an expansion for Munchkin Shakespeare. It is not a stand-alone game nor a collectible or randomized set. Every Staged Demo pack is the same as every other.
Pathfinder Battles Iconic Heroes Set VII
Pathfinder Battles: Iconic Heroes Box Set VII includes five all-new miniatures featuring famous personalities from the Pathfinder role-playing universe: Erasamus, Yoon, Mavaro, Estra, and Honaire! Each of these miniatures is an all-new sculpt and will feature a dynamic pose, incredible detail and a premium paint job. Note: There is a known error on the packaging that references seven figures in the set. There are only five.