Mansions of Madness: Street of Arkham
Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorproate the core game and build upon the Arkham Horror canon.
Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham’s failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives.
This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles,monsters, investigators, and new cards to further expand your investigations.
Ticket to Ride: First Journey Europe
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you’re trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.
On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that’s two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can’t connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your turns, you immediately claim a special cross-continent ticket.
The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! Ticket to Ride: First Journey features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.
Ashes: Rise of the Phoenixborn – The Masters of Gravity
Harness the power of gravity itself with The Masters of Gravity expansion deck for Ashes: Rise of the Phoenixborn! This deck introduces a new Phoenixborn, Echo Greystorm, to the Ashes universe, giving you the freedom to explore new deck-building strategies that fit his unique abilities. Take control of your opponent’s every move by bending the very laws of physics to your will. Additionally, Echo is accompanied by a full deck of spell, ally, and other cards that can be incorporated into any Ashes deck, allowing you to supplement your collection and discover powerful new card combinations. With each card, you’ll find new ways to customize your Ashes experience and fight alongside your chosen Phoenixborn!
Ashes: Rise of the Phoenixborn – The Path of Assassins
Return to the world of Argaia and see the world through the eyes of a new Phoenixborn with The Path of Assassins expansion deck for Ashes: Rise of the Phoenixborn! Born in bonds, Jericho Kill now sits on the throne of Abylon. Trained in combat from a young age, she brings her unique skills to the Ashes universe, allowing you to experiment with new strategies and paths to victory against other Phoenixborn. Take command of powerful allies or overwhelm your opponent with magic that refreshes your exhausted dice. Every card in The Path of Assassins can be used to customize any Ashes deck, giving you the freedom to tailor the experience to your own style of play. Unlock Jericho’s full potential with The Path of Assassins!
Tiny Epic Quest
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm’s deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out…
In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes’ movement or combat, or their ability to learn spells or mitigate harmful dice rolls.
Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!
My Little Pony: The Bestiary of Equestria
The Bestiary of Equestria is the perfect visual guide to all the creatures and characters players can experience in My Little Pony: Tails of Equestria storytelling game. This 128 page hardback book contains all the creatures of Equestria from My Little Pony: Friendship is Magic! Within these full-color pages players will also discover how to create their own critters for the storytelling game, new player races and ponies of Equestria, as well as new Talents & Quirks to use when playing Tails of Equestria.
The Tails of Equestria is the core rulebook in a growing line of fun, family-friendly My Little Pony products proudly produced by River Horse and Shinobi 7, and sold by Ninja Division. Strongly supported with future adventure books, character cards, and game tokens, it’s sure to unite all in the bonds of friendship! Plus, with family-friendly characters and a powerful underlying theme of friendship, it is sure to be enjoyed by players of any background!
Legend of the Five Rings LCG: Tears of Amaterasu
Expand your Legend of the Five Rings: The Card Game collection with Tears of Amaterasu, the first Dynasty Pack of the Imperial Cycle! As the first Dynasty Pack in Legend of the Five Rings: The Card Game, Tears of Amaterasu features three copies of twenty new cards and expands on the theme found in the Core Set of the game. Offering new tools for all seven clans as well as new neutral cards to supplement any deck, Tears of Amaterasu is the perfect next step for Legend of the Five Rings: The Card Game. Note that the six Dynasty Packs in the Imperial Cycle will be released one each week for the next six weeks!
Loot Deluxe Tin
Set sail for an exciting adventure of strategy and skullduggery in this captivating card game. Storm your opponents’ merchant ships and seize valuable treasure. But watch your back, matey – plundering pirates are out to capture your ships as well! The player with the most loot rules the high seas. This edition comes in a fancy embossed tin.
Unlock! – Three New Escapes!
Unlock! is a series of escape adventures for up to six players. With one hour on the clock, players work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game. We have three new titles in the series:
The House on the Hill
At the beginning of The House on the Hill, strange, paranormal activities have surrounded an abandoned house for the past three days. When an investigation uncovers that these occult occurrences center on an excerpt read from The Book of the Dead, you and your companions are tasked to enter the house, find the book, and stop the curse…
The Nautilus’ Traps
The Nautilus’ Traps brings you to the bottom of the sea. When a sea monster attacks your submarine at the outset of the adventure, it’s up to you to make your way through the depths and back to the surface if you’re going to escape…before your oxygen runs out.
The Tonipal’s Treasure
The Tonipal’s Treasure sets you at the start of a hunt for the treasure of Captain Smith, hidden somewhere on Tonipal Island. As your adventure begins, you’ve been arrested by the Governor and thrown into prison — you’ll need to escape quickly, especially since Johnson, a famous treasure hunter, is also on his way to Tonipal in search of the very treasure that you seek.
Gamehole Con 2017 Mimic Plushie
We have a few leftovers of the super-cute plushie featured at this year’s Gamehole Con! Based on a design by John Kovalic and made exclusively for the show.