Sid Meyer’s Civilization: A New Dawn

Rule the world and build an empire to withstand the test of time in Sid Meier’s Civilization: A New Dawn! This new tabletop game based on the groundbreaking video game series lets players become some of history’s greatest leaders as they try to advance their people through the ages, from ancient history to the modern era. Trade, battle, build, and pursue your agendas to become the premier world power!

Designed by James Kniffen, Sid Meier’s Civilization: A New Dawn is a turn-based strategy board game for two to four players. As leaders of competing nations, players must expand their domains, gain new technologies, and build wonders to rise above all others and shape the world to their own vision. By balancing their nation’s pursuits, leaders can build a new society greater than any that has come before and guarantee that their people will not only survive, but thrive.

Note that this is an entirely different game than FFG’s Sid Meier’s Civilization, and (in our opinion) is a faster-playing and more “Euro” style game.

Legacy of Dragonholt

Gather your band of heroes and journey to the edge of the Terrinoth in Legacy of Dragonholt!

The first game to use the Oracle system, Legacy of Dragonholt captures the spirit of a roleplaying game without needing a game master. This narrative game for one to six players allows players to build their own unique hero and embark on six noble quests. Battle goblins, foil the plot of an evil lord, and add a new story to your tale!

Necromunda – and many accessories!

The classic minis game from the 90s in back, baby! We have several items available:

Necromunda: Underhive
Designed for 2 players, this is a game of tactics, skill and absolute ruthlessness, set on the iconic hive world of Necromunda. Players choose 1 of the 2 included gangs in the box, and fight brutal skirmishes on the game board using everything at their disposal – ducking behind barricades to survive withering hails of gunfire before popping up and shooting back, placing and overriding traps, using the decrepit, crumbling corridors of the Underhives to unleash precise strikes before scurrying back into the dark. Survival in the Underhives is a difficult and desperate business, where violence is often the only option.

Necromunda: Underhive comes with a 104-page softback book containing all the background and rules needed to immerse yourself in the bleak industrial hellscape of Necromunda. It contains an introduction to the Imperium of Man, the role of the Hive worlds within that Imperium and descriptions of a typical Hive structure, along with in-depth explanations of the history of Necromunda, its main cities and the shady characters who populate them. Detailed descriptions of the battles that occur daily in the Underhives, and the bounty that these battles are fought over, provide the inspiration for your games.

Also contained in the book are all the rules you need to play, from the basic mechanics of line-of-sight, movement and combat to advanced rules such as moving a group of models together as a team, interfering with close combat, injuries, tactics cards and even running away! The basic rules include their own scenario, designed to ease newcomers into the game – this uses its own special game tile, which is printed on the inside of the box.

There is a complete Underhive Armoury – this is a list of the weapons you’ll find included with the miniatures in the box, with complete rules for using each in games. Included are ranged weapons, close combat weapons, wargear and grenades. There is a guide to creating your own House Escher or House Goliath gang – this contains a full breakdown of the types of gangers available, and the weapons, wargear and armour each can use. There are even suggestions for names – the denizens of the Underhives need to be titled appropriately…

Necromunda: Gang War
The rules included with the Necromunda: Underhive boxed game cover battles set in the claustrophobic tunnels beneath the hives – but gangs also clash above ground, amid sprawling machinery that fills vast domes from ground to ceiling. Necromunda: Gang War is a set of rules that allow the players to use 3D terrain in their games, bringing a literal new dimension to their battles – and also an incredibly detailed campaign system, in which 2-6 (or more!) players develop their gangs, fight for territory and dominate the other Houses.

Necromunda: Escher Gang
House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of raw physical strength, she more than makes up for in speed, skill and sheer psychotic flair. Assemble your own Escher gang – or add to the miniatures found in the Necromunda: Underhive box – with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang will be unique.

Necromunda: Goliath Gang
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flaunt their strength wherever they go and it is difficult to ignore the air of brutality which Goliaths wear like a mantle. Assemble your own Goliath gang – or add to the miniatures found in the Necromunda: Underhive box – with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang will be unique.

Necromunda: Escher & Goliath Gang Cards
Necromunda: Underhive contains a number of Tactics cards, which can be used to represent the myriad tricks and schemes employed by the gangs. Expand your games of Necromunda: Underhive – whichever gang you play – with these sets of 26 extra cards.

We have new Necromunda terrain pieces in as well!

Through the Desert – New Edition!

The vast, arid expanses of the desert are as mysterious as they are treacherous, incapable of supporting life for long.  As a Tuareg trader, you lead your caravans across the sweeping sand dunes of Northern Africa, seeking to secure access to as many precious water sources as you can. In Through the Desert, two to five players venture across this inhospitable landscape, expanding their caravans ensure that their tribe is the one that controls the trade in the Sahara.

The new Euro Classics version of Through the Desert maintains the engrossing gameplay of the original while updating the visuals to match the modern standards set by the rest of the Euro Classics line.

Hidden amongst the sands of the desert, one treasure stands above all others: water. The most successful Tuareg tribes control the water supplies along their routes, allowing them to more easily expand their control. In Through the Desert, players follow in the footsteps of these tribes, striving to score points by discovering watering holes, linking oases, and enclosing areas of the board through the strategic placement of their camels.

Each player begins the game with a single camel in five different colors and, on their turn, they add two camels to their caravans. As trade routes slowly stretch to the far reaches of the board, strategic camel placement becomes increasingly important. Clever players will find ways to reach sources of water while keeping their opponents from doing the same.

A Game of Thrones Catan: Brotherhood of the Watch

The Brothers of the Night’s Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift, the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago. Drawing sustenance from the unforgiving landscape of the north offers enough challenges, but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros. Many brothers now compete to build, defend, and do what they can to protect Westeros, but only one shall rise above their brothers to become the new Lord Commander. But be wary — the north holds many dangers, and winter is coming.

A Game of Thrones Catan: Brotherhood of the Watch is based on the classic Settlers of Catan base game. In this game, each area in the Gift supplies one of five resources: lumber, brick, wool, grain, and ore. The barren Ice Fields, however, produce nothing. Players take on the role of Brothers of the Night’s Watch and use these resources to strengthen their hold on the north by building roads, settlements, and keeps; recruiting guards for their patrol; or buying development cards. Each of these acts bring players increased power and recognition through the awarding of victory points. The objective will be familiar to players of the original Catan; the first player to achieve ten victory points wins the game and becomes the new Lord Commander of the Night’s Watch.

Runewars Miniatures Game: Uthuk Y’llan Army Exansion 

A new evil force enters the battle for Terrinoth with the Uthuk Y’llan Army Exansion for Runewars Miniatures Game. The army of the Locust Horde includes four new demonic units with the Uthuk Berserks, Flesh Rippers, Spine Threshers, and their dark hero Ravos the Everhungry. In addition to twenty-two customizable figurines, the expansion includes tokens, terrain pieces and cards, and twelve upgrade cards.

Runewars Miniatures Game: Uthuk Y’llan Infantry Command Unit Upgrade Expansion 

Strengthen your deadly swarm with the Uthuk Y’llan Infantry Command Unit Upgrade Expansion for Runewars Miniatures Game! Customize your forces with the Blood Witch, Shrieker, War Sprinter, and Grotesque. The Uthuk Y’llan Infantry Command Unit Upgrade Expansion includes four new figures and 18 new upgrade cards. Gather your forces from the Ynfernael and conquer Terrinoth!

Explorers of Ixalan

Explorers of Ixalan offers a fun, quick-to-play, standalone Magic: The Gathering experience that combines board game elements with the excitement of multiplayer Magic. Games take about 30 to 45 minutes and can support 2 to 4 players. Players choose to play one of four 60-card decks representing the four factions from the Ixalan storyline: The Legion of Dusk (Vampires), The Brazen Coalition (Pirates), The River Heralds (Merfolk), and The Sun Empire (Dinosaurs). During a game, players will explore the verdant jungle of Ixalan in search of the Golden City of Orazca. They will discover locations and events from the story along the way. Explorers of Ixalan is designed to be a fun multiplayer experience for casual play. Try promoting the game to interested players, engaged players, and super fans. Fans of Commander and Planechase fans will especially enjoy the game as well.

Dream Home: 156 Sunny Street

With the Dream Home: 156 Sunny Street expansion, you can spice up your next game of Dream Home with more helpers, tools, décor, rooms, and two new ways to play! With the “Family and Friends” mode, you can invite friends and relatives to stay over at your house, and with “Construction Plans”, you score additional points by following specific construction requirements. Dream Home: 156 Sunny Street includes components that allow you to play Dream Home with up to six players, while also including a solitaire version for when you’re home alone.

Doctor Who Fluxx

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Doctor Who Fluxx takes the basic gameplay of Fluxx and merges it with multiple regenerations of the Doctor, various companions, Gallifreyan technology, K-9, Cybermen, Daleks, Weeping Angels, and the Master.

Legend of the Five Rings: The Card Game – Into the Forbidden City

Experience the wonders of the Imperial Cycle with Into the Forbidden City, the third Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.

Arkham Horror: The Card Game – The Unspeakable Oath 

It was always going to come to this… You’re finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked buy Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes.

The great battles of the War of the Five Kings have ceased with the deaths of Robb Stark, Balon Greyjoy, Renly Baratheon, and Joffrey Baratheon. In King’s Landing, Tommen is hailed as the new king, while Stannis Baratheon and his supporters join the Night’s Watch at the Wall, protecting the realm against the threat from the north. Yet the game of thrones is far from over. Doran Martell sets his plans for vengeance in motion, the ironborn call for a kingsmoot, and Daenerys Targaryen solidifies her control over the city of Meereen. More blood will be spilled, and crows will cover the battlefield before Westeros knows peace.

A Game of Thrones: The Card Game – The Archmaester’s Key

The Archmaester’s Key is the first expansion of the Flight of Crows cycle for A Game of Thrones: The Card Game, and as such, it serves to introduce the major themes that will play out throughout the cycle. As the name implies, the Flight of Crows cycle broadly follows the key events of A Feast for Crows, drawing on key characters and events from the fourth book in A Song of Ice and Fire. The bestow keyword gathers strength in this cycle, while other new cards provide incentives for the Great Houses to work together using the Banner agendas. With iconic characters and locations like Daario Naharis, The Iron Bank, The Water Gardens, and Mag the Mighty, The Archmaester’s Key is the perfect way to begin a new cycle for A Game of Thrones: The Card Game!

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