Pandemic: Rising Tide

It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea, but this system is no longer enough.

In Pandemic: Rising Tide, it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It’s time to get to work.

Containing the water that threatens to consume the countryside is your greatest challenge. Water levels in a region are represented by cubes, and as the water containment systems currently in place begin to fail, more water cubes are added to the board. With water levels constantly on the rise, failure to maintain the containment system could quickly lead to water spilling across the board.

To successfully build the four hydraulic structures needed to win a game of Pandemic: Rising Tide, you must first learn to predict and manipulate the flow of water. Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission. Fortunately, water can be corralled by a strategically placed dike or slowed by pumping water out of a region. Correctly identifying and intervening in at-risk areas can get you one step closer to victory.

Ashes: Rise of the Phoenixborn  – The Goddess of Ishra

A new Phoenixborn enters the fray with The Goddess of Ishra expansion deck for Ashes: Rise of the Phoenixborn! All enemies kneel before Astrea, who provides enlightenment to all who seek her out. Spring into action with this full, ready-to-play deck, or use the cards you find here to build your own deck centered on the Phoenixborn of your choice. The Goddess of Ishra gives you the freedom to find new combinations of cards and unlock new types of decks. With each Ashes expansion deck, you can supplement your collection with new spell and unit cards in order to play out all-new battles!

Ashes: Rise of the Phoenixborn  – The Boy Among Wolves

Wild is the son of the Spiral Jungle. Koji Wolfcub walks boldly into your games of Ashes: Rise of the Phoenixborn in The Boy Among Wolves expansion deck. The jungle itself rises up to help him in his fight to restore the world. Bring his power to the table in this ready-to-play expansion deck or use the cards you find here to customize your own deck.

In addition to Koji Wolfcub, The Boy Among Wolves includes new spells, units, and conjurations that give you the freedom to create your own combinations of cards and explore the world of Ashes like never before!

Arkham Horror: The Card Game – A Phantom of Truth

Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You’ve encountered Cultists, Lunatics, and Monsters. You’ve uncovered horrific Schemes of untold scope. And you’ve witnessed Terrors that may or may not have been Omens of greater perils.

Now, as you wonder what to make of everything you’ve seen, where do you go for answers—even as your world’s tilting into madness?

The answer: Paris.

In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play.

With game effects that key off the campaign’s rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.

A Game of Thrones: The Card Game – Journey to Oldtown

Little is certain in the world of A Song of Ice and Fire. Lives are ended with a stroke of steel and mighty strongholds are brought crumbling down into ruin by sieging armies. In such a dangerous and changeable landscape, it seems impossible that something as fragile as a dream could long survive. And yet, a dream—of power, or wealth, or love—may be all that keeps the players of the game of thrones moving forward. Now, you can pursue some of your own dreams with the newest Chapter Pack for A Game of Thrones: The Card Game.

Journey to Oldtown, like The Archmaester’s Key before it, focuses on amplifying the major themes of the game’s fourth cycle. While it continues to follow A Feast for Crows, this cycle brings new strength to the bestow keyword and provides incentives for the factions to forge alliances and band together. Along the way, you’ll encounter a host of iconic characters and locations entering the game, including The House of Black and White, Thoros of Myr, a new version of Arianne Martell, and a lord of House Botley, Tris Botley.

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