The Palace of Mad King Ludwig

King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it.

In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins!

In more detail, this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.

Dokmus

Lead your tribe to glory on the island of Dokmus and become a legend!

Dokmus is a board game for 2-4 players. Your goal is to lead an expedition to the island of Dokmus, the ancestral god of your tribe. The island is represented by eight double-sided map pieces. During set-up, you randomize which side of each map piece is up and place them in a 3×3 grid so that the middle place is left empty.

The island is guarded by five Guardians, which are represented by Guardian cards. On each turn, players draft the Guardian cards so that each player gets the help of one Guardian. The Guardian cards decide turn order and they also give you special powers. With them, you can move and rotate, move your tokens, or gain first player marker for next turn.

On your turn, you have three tokens to use. You use tokens to spread your influence by placing them on the board. You can also sacrifice tokens to be able to cross waters or enter forests. Or you can just sacrifice them in a volcano. At the end of the game, you get victory points for discovered temples and ruins on the map as well as sacrificed tokens.

The layout of the islands changes constantly based on player actions, making Dokmus a dynamic, fast-paced game. So choose your Guardian, make the right sacrifices, and gain the favor of Dokmus!

We also have the Dokmus: Return of Erefel expansion, which adds new game boards to the Dokmus base game, brings seasons to the island, and introduces Erefel, a new guardian.

Aeon’s End: The Void

Aeon’s End: The Void is an expansion for the standalone Aeon’s End titles that features two new nemeses and two new breach mages.

Cosmic Odyssey: Pirates of the Starstream

Join us on a voyage among the stars for Cosmic Odyssey: Pirates of the Starstream!

Cosmic Odyssey is a line of Starfinder Roleplaying Game compatible products designed to give you, as both a player and as a gamemaster, all the tools you need to fully explore a classic motif of science fiction with new character options, equipment and vessels, as well as a location and NPCs. Designed to be dropped into your existing game, or to serve as a starting point for your adventures, each Cosmic Odyssey is ready-made for action. In Pirates of the Starstream we bring you to 8-Pieces Port, a safe haven to criminals that caters to the corsairs and buccaneers of the spaceways. Included in this book are new themes such as the brute and rogue, new drone options for mechanics, a new spell, new equipment for boarding and ramming, new sample starships like the gunboat, and several NPCs for you to drop into your campaign.

Adventures in Middle-earth: The Road Goes Ever On

The Road Goes Ever On is the Journeys supplement for Adventures in Middle-earth, the RPG supplements that let you play in Middle-earth using D&D 5e rules! This invaluable accessory features 4 beautiful, double-sided, large format game maps and a 32 page rules supplement.

ContentsThe 32 page supplement includes:

  • Extra inspiration for Journey Events and the wonders of Middle-earth
  • Helpful tables to generate and inspire encounters
  • A generation system for Middle-earth ruins
  • A selection of pre-made monster groups to drop into your Journeys
  • Battle maps for camp sites
  • A new optional system for awarding XP to those characters who chose to evade combat
  • Details on places to stay
  • Guidance for awarding XP on the road
  • Dooms of Departure and Oaths of Return

 

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