Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming, evil mastermind. Make daring melee attacks, leap across conveyor belts, or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger, unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child’s life, creating a memorable tale ideal for families, as well as groups of adults who haven’t forgotten their childlike sense of wonder.
Stuffed Fables is the first “AdventureBook Game”, a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference, story guide, and game board, all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game, with choices, story, and special rules on the opposite page.
On their turn, a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use, including moving, using items, or contributing to group tasks. Players can store dice for later, combine dice for stronger actions, or use them one-at-a-time for multiple activations. As turns go by, black dice are also drawn, and after enough appear, minions emerge or attack, and the dice bag is reset!
Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions, each page of the storybook offers numerous points of interest, charming characters to interact or trade with, as well as many unusual challenges. And each page is but one chapter that folds into a branching, overarching story with a multitude of items and a special discovery deck full of surprises.
Before winter makes its appearance, a particularly warm fall bathes the forest in a golden shimmer. During the Indian Summer, New England blossoms one last time. Treetops are ablaze with countless colors — a living rainbow, from green to orange to red. Slowly the first leaves are starting to fall. Meanwhile, our steps and the diligent squirrels rustle the colorful foliage.
On our walks through the woods, we discover all kinds of little treasures; we collect berries, nuts, mushrooms and feathers. We pause for a moment to watch the shy inhabitants of the forest before we set off towards home once again. There, a good book and a hot tea are already awaiting.
Indian Summer is the second part of Uwe Rosenberg’s puzzle trilogy following 2016’s Cottage Garden, and this game is firmly geared towards experienced players. At the heart of the game are puzzle tiles with holes that are placed on individual forest boards to cover up treasures. When players get their hands on these, they gain more options and an edge over their opponents. All that counts in the end is to be the first to cover your forest floor completely with leaves.
Jim Henson’s The Dark Crystal: Board Game
Will Jen and Kira manage to find the Shard and heal the Dark Crystal? Find out in this fun family board game for 2 to 4 players based on the classic The Dark Crystal movie by Jim Henson. If you were a fan of the wildly popular Labyrinth board game that River Horse launched back in 2016, you’ll definitely want to grab the follow-up game based on Jim Henson’s 1982 classic The Dark Crystal.
The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do!
Where will your muse guide you? Lead your teammates to inspiration using cryptic clues and surreal imagery in Muse, a beautiful party game with over one hundred fully-illustrated cards.
Play cooperatively at lower player counts, or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse, you need to be creative to give the right clue within the constraints of the inspiration card you’ve been dealt, hoping to lead your team to their masterpiece. As artists, you work alongside one another to decipher that clue, and correctly choose the piece of art from the line-up.
Challenge your creativity, listen closely, and let your muse guide you to your masterpiece!
Netrunner LCG: Down the White Nile
Down the White Nile is the second Data Pack in the Kitara Cycle for Android: Netrunner The Card Game, and its sixty new cards (three copies each of twenty different cards) transport your games to the fast-growing city of Jinja, situated along the shores of Lake Victoria. There, the nations of the Sub-Saharan League have gathered a small army of workers. Their tasks? To help the world’s second beanstalk grow through and out of its early stages of construction. To replicate the closely held secrets of Weyland’s buckyweave. And to raise the colossal tower until it brushes against the heavens.
But while so much of the city’s activity aims toward the skies and beyond, there’s plenty happening on the ground—and behind the locked doors of Jinteki’s Kisu2 Hospital. Bacteria and viruses (both physical and virtual) feature heavily in Down the White Nile, and you’ll also find a new Shaper identity, programs, ice, a devious ambush, and an agenda that pays the Corp even if the Runner steals it.
Altogether, the cards from Down the White Nile reinforce the Kitara Cycle’s tense interactions between Corp and Runner, raising the stakes and layering them in new bluffs and stratagems.
Star Wars Armada: Chimaera Expansion Pack
Grand Admiral Thrawn arrives to the battles of Star Wars™: Armada in the Chimaera Expansion Pack. Along with the chance to command your fleet with this brilliant, blue-skinned Chiss tactician, the Chimaera Expansion Pack introduces an Imperial Star Destroyer adorned with a distinctive chimaera design, two Mandalorian Gauntlet squadrons, six ship cards, and seventeen other upgrades. Altogether, these materials don’t just give your Star Destroyer a different aesthetic; they allow it to fill entirely new tactical and strategic roles within your Imperial fleet.
Star Wars Armada: Profundity Expansion Pack
With its powerful ship and cunning commander, the Profundity Expansion Pack for Star Wars™: Armada lends new hope to the rag-tag Rebel fleet. Its miniature pre-painted MC75 star cruiser boasts an impressive array of weapons, armor, and shields, and it comes with two ship cards and fourteen upgrades that feature Admiral Raddus, Jyn Erso, and other notable characters from Rogue One. Together, these crew members and the Profundity Title upgrade allow you to make a wide range of clever adjustments to your overall strategy.
Star Wars Destiny Dice Binders
Signal your skill and resourcefulness from the moment you first sit down to the table. The Boba Fett, Princess Leia, and Darth Vader Dice Binders for Star Wars™: Destiny offers durable protection and organization for all the dice and cards from your favorite Destiny deck. Its plastic tray neatly arranges your dice in rows, keeping their faces visible and easy to locate, while its stunning artwork immerses you more fully in the Star Wars galaxy. With this Dice Binder, you’ll be able to channel your inner Boba Fett, surprising and intimidating your opponent as you quietly whip each new die out of your arsenal.
Vast: The Crystal Caverns – The Fearsome Foes
Introducing The Fearsome Foes, an expansion pack for Vast: The Crystal Caverns. This pack provides three new, interesting roles for all play styles, whether you want to deepen your solo experience or expand your game to play with up to seven players! Three new roles:
- GHOST: Reclaim the remnants of your mortal life using your spectral powers, manipulating your opponents with telekinesis or possessing them to do your bidding.
- GHOUL: Stalk and terrorize your opponents, growing stronger with each battle. Corrupted and evil, you live only to hunt.\
- UNICORN: Gallop on magic winds and use your fearsome horn to punish your opponents. Regain your former radiance and escape this dark place forever.
Each role comes with its own rulebook, detailed miniature, wooden meeple, set of cards, and two player boards.
Vast: The Crystal Caverns – The Miniature Pack
The Miniature Pack for Vast: The Crystal Caverns includes minis for all the characters in Vast as well as the many dangers and spoils you will find in the cave. Miniatures come pre-assembled and unpainted. Contains:
- Awake Dragon
- Sleeping Dragon
- Goblin Tribes
- Cave entrance
- Turn indicator
- Claw dragon gem
- Flame dragon gem
- Wing dragon gem
- 12 treasure chests
- 9 crystals
- 6 vaults
- 3 rockslides
Yu-Gi-Oh Extreme Force
Start 2018 off strong with Extreme Force, the first 100-card booster set of the year! Extreme Force features a number of powerful cards that Duelists can add to any Deck, as well as brand new strategies and individual cards to bolster old favorites, like Noble Knights.
For Duelists who were late to the party incorporating Link Monsters into their Extra Deck, this set has several powerful new Link Monsters to help them catch up, including a LINK-4 monster that gains extra effects depending on the number of monsters used to Link Summon it. Duelists who use the maximum of 4 different monsters will receive the ultimate hand-sculpting power to draw 4 cards and then return any 3 cards from their hand to the bottom of the Deck.
Extreme Force also introduces two new original strategies: one that preys on predictability and one that shatters preconceived notions about Pendulum Monsters!
Rick and Morty: Mr. Meeseeks’ Box o’ Fun Dice and Dares Game
Do you have a problem that needs fixing and you just don’t know where to start? Perhaps there’s some task that’s beneath you? Then why not hit the button on your Meeseeks Box, summon up a Meeseeks (or three or eight), and let them help you out? That’s their purpose! They want you to succeed and only get slightly angry if you don’t.
In the dice-based Rick and Morty: Mr. Meeseeks’ Box o’ Fun Dice and Dares Game, you draw Request cards — simple things like “Make Me a Sandwich” or “I Want to be a More Complete Woman” — then roll your dice to see whether you complete the Request. If not, press the button and summon Mr. Meeseeks to help you out. He wants to help. He hates his existence. As soon as your Request is completed, he can cease to exist and everything will be just grand.
Don’t disappoint Mr. Meeseeks. He will make you do all sorts of embarrassing and foolish things — if he doesn’t simply kill you off, that is. The longer it takes for you to complete your Request, the more Mr. Meeseeks will appear. Soon, they may turn violent, so please do try your hardest. In the end, the player who scores the required number of victory points first wins the game. Score points by completing Requests and doing Dares…unless you’re chicken.