Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. As the Kami descend from the heavens to reshape the land in their image, it is up to each player to lead their clan to victory. Use politics to further your cause, negotiate to seek the most profitable alliances, worship the Kami to gain their favor, recruit monsters out of legend to bolster your forces, and use your resources wisely to be victorious in battle. Created by acclaimed designer Eric M. Lang, Rising Sun reunites the same creative forces responsible for the smash hit Blood Rage, with stunning artwork by Adrian Smith and intricate miniatures sculpted under the direction of Mike McVey.
Rising Sun: Dynasty Invasion
A strange tide laps the shore of Japan as two new Clans arrive to try and stake their claims in the war to shape the nation in their image. The Sun Clan walks in the light and their Honor is their strength. Whenever the Sun Clan wins a tie due to the Honor track, they will also take one Coin and one Victory Point from their opponent. The Moon Clan is a shady adversary, with great power at their disposal. Each of their figures have a strength of two Force on the board, making them tough to fight battles against.
The Rising Sun: Dynasty Invasion also includes seven Lucky Gods, each with their own Season card and highly detailed miniature. These Lucky Gods are the equivalent to the Monsters in the base game, but can only be acquired by the Sun and Moon Clans. Likewise, these Clans are unable to hire the services of the regular Monsters.
Rising Sun: Kami Unbound
Not satisfied with simply receiving the worship of the Clans of Japan, the Kami have returned to Earth to exercise their influence on the war itself. With the Rising Sun: Kami Unbound expansion, these mythological gods can take part in the battle like never before.
Kami Unbound introduces a whole new ruleset for your games of Rising Sun, as well as seven highly detailed miniatures for each of the Kamis in the game, plus Kami Power cards and new Season cards. Each Kami in the game starts off the board. When you send a Shinto to the temple to worship them, you gain control of the figure on the board, adding one Force to your army for battles and Harvests. You also gain control or their Kami Power card, which provides a special bonus for the Province the Kami is in. Your Shinto shows their true devotion to gain ultimate power. No game of Rising Sun will ever be the same!
Rising Sun: Monster Pack
In Rising Sun, the Kami have become displeased with the ways of the world and have tasked their Clans to fight to restore honor and order to the land. These Clans call upon ancient traditions to help them fight their war. At times, it’s even necessary to get the assistance of mythological Monsters. With the fate of the nation at hand, everything is fair game.
The Rising Sun: Monster Pack includes four Monsters, each with their own Season card and incredible miniature figure. There is the terrifying tree Jinmenju, which steals resources from everything around it when it’s summoned. The menacing Fire Dragon has three Force and burns the ground before a battle, eliminating a figure from every opposing Clan present. The Oni of Plagues thrives on dishonor, keeping those with higher Honor away. Finally, the Jorogumo is a fearsome spider with the ability to seduce opposing figures to your side of a battle.
In SteamRollers, players use dice to build the best railway network, upgrade their engine, and beat their opponents to the most lucrative cargo deliveries. Make smart use of the dice to become the world’s most famous railroad tycoon!
Each round, a certain number of dice are rolled and people draft one die with which to perform an action. They can draw a railroad track on their personal board, use the die to upgrade their engine, deliver a cube from a common supply board using their personal network (if their engine is strong enough) for victory points, or take a special card which allows the player to break the rules in small (or big) ways.
Once half the cities on the supply board are emptied, the game is over at the end of the round. Players total their delivery points and add extra points for their network, engine and cards. The player with the most points wins.
The 1994 Spiel des Jahres winner is back! In Manhattan, players construct a skyline of skyscrapers over several districts, or city blocks, of Manhattan Island. Ultimately, each player seeks to have built the tallest buildings in the most city blocks of the Island.
Each turn, players will play a card that illustrates which part of a city block they may place a “floor” on a building. The placement card is unique for each player in that the section they may place in is relative to their seating at the table. The player who has placed the top most floor controls that building. Each round, scores are tallied based on control of each of the neighborhoods.
At the end of the game, the player who has scored the most points through area control and tallest buildings wins.
Let your imagination spin freely with Go Go Gears! Have fun placing the colorful gears on the grid and watch their motion set into play. The game comes with 7 different wooden gears and 10 visual examples to get you started. Now go ahead and use your imagination to create your own colorful kaleidoscopic designs! Easy to handle, Go Go Gears develops creativity, dexterity and the understanding of basic gear mechanisms. For children ages 3 and up.
Duple meets Word Around! This addictive card game that takes “Categories” to the next level. No need for a pen or paper. In each turn, a player flips a card, thus having one category, and three letters. Only one letters has a color that matches the color of the category. The first player that calls out loud a relevant word that starts with the correct letter, wins the card. When only one card is left the game is over. The player who collected the highest number of cards wins the game.
Sports Dice: Baseball
Sports Dice: Baseball features all the baseball action of a real game, including triple plays, grand slams, steals and more. Push your luck if you’re feeling lucky in this fast-paced, easy-to-play game. Each team gets six dice and simultaneously rolls every play. One quick reference card is all you need to determine the outcome of your play (with no complicated instructions or charts).
Don’t get fooled by our innocent looking bandits. In their sights are the most precious of art and jewelry the museum has on display. The security systems are no match for their wits; their only obstacle is each other’s treachery.
Museum Heist is a subtle game of bluff and deceit in which players assume a hidden identity in an effort to conceal their malicious moves and be the first to grab the museum’s prized possessions.
Be the fastest to recreate with your blocks the pattern shown on a card to win the card. The player with the most cards at the end of the game is the winner. Each player receives the same set of 5 blocks. After shuffling the deck of pattern cards, players determine how many rounds they wish to play and take the same number of pattern cards from the top of the deck. These cards are then placed, face down, in the center of the table.
The top card from the deck is flipped revealing a pattern. All players scramble to match, with their blocks, the pattern shown on the card. The first player to successfully match the pattern grabs the card and shows to the other players that the configuration of their blocks matches the pattern on the card. If the player is correct, they keep the card. A new card is flipped over and another round begins.
The taiga is home to many kinds of animals. Families of red foxes, porcupines, beavers, snowy owls and caribou live there, hidden in nature. Sarah and Jacob, two biologists, are trying to study them and need to take a closer look. Can you help them fin the hidden animals?
In this game of memory and deduction, flip the wooden disks to reveal the animals hidden on the other side. Keep your eyes open and remember well your findings.