Original Adventures Reincarnated: Into The Borderlands
The Borderlands. An untamed wild region far flung from the comforts and protection of civilization.
And now compatible with Dungeons & Dragons 5th Edition!
A lone fortified Keep is the only bastion of Good desperately striving to maintain the forces of Chaos at bay. But Evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of Good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.
Sharpen your swords and axes. Purchase your iron rations and tinderboxes. And don’t forget at least one 10-foot pole. Adventure awaits those with the mettle to confront Chaos in the Borderlands!
This tome is an homage to the origins of Adventure that began decades ago with B1: In Search of the Unknown and B2: The Keep on the Borderlands. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by such gaming luminaries as Luke Gygax and Mike Mearls. Full fifth edition conversions of both adventures are included, as well as brand new additional adventure locations to further expand and develop the Borderlands. This is a fully playable mini-campaign to start off your new fifth edition adventures, with a distinct old-school vibe.
Clank! The Mummy’s Curse
Untold riches await inside the pyramids of the Ancients — but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek?
Clank! The Mummy’s Curse, an expansion for Clank!: A Deck-Building Adventure, adds a wandering mummy to the pathways that players will explore as well as new artifacts to acquire in the depths of the pyramid!
In Dungeon Rush, players are adventurers rushing through a perilous dungeon to root out evil, earning coins and improving their abilities along the way. After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.
Each player has two heroes, one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win, you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. This way the four different types of abilities — Melee, Ranged, Magic and Stealth — are built up in one direction each, out from your hero.
For particularly strong monsters, your heroes can combine their power by hitting the monster with both your hands.
Adventures in Middle-earth: The Eaves of Mirkwood & Loremaster’s Screen
The Eaves of Mirkwood and Loremaster’s Screen is an invaluable accessory pack for the Loremaster, aimed to introduce players to Adventures in Middle-earth, which brings the Lord of the Rings to your Dungeons & Dragons 5th Edition game. You do not even need to own Adventures in Middle-earth to run it! It contains:
- A beautiful and functional four panel, heavyweight Loremaster’s Screen, featuring an inspiring vista of Lake-town on one side and a collection of handy reference tables to keep your games flowing seamlessly on the other. The PDF version features a handy 4 page PDF of reference tables.
- Eaves of Mirkwood: a 32 page adventure that makes a perfect introduction to Adventures in Middle-earth for new players, or a handy episode to drop into your existing campaign. The Company finds themselves setting out from Woodmen-town to travel through the Eaves of Mirkwood towards Lake-town. When the Journey goes awry they must draw swords in aid of a village beleaguered by the dreaded Greymuzzle Hob. Using cut down rules and offering lots of advice, Eaves of Mirkwood is a great starting point for your Adventures in Middle-earth.
- Six pre-generated characters on loose leaf character sheets. (Or in a separate file in the PDF version).
- A sheet of suggested optional rules for the Warden and Scholar classes.
Catacombs: Wyverns of Wylemuir
Wyverns of Wylemuir is an expansion for Catacombs Third Edition and Catacombs & Castles. Defend the magic land of Wylemuir by riding the Wyverns that live there. The set includes eight Wyverns enabling characters such as heroes and monsters to ride them and unlock their powers. New heroes, monsters, items, rooms and warriors complement a double-side game board featuring a wooded meadow on one side and a dangerous swamp on the other. Finally new area of effect templates add new strategic elements to both base games.