Carthago

Carthage – about 800 years BC.Founded as a humble trading post by the Phoenicians, the city quickly grew into an important trade hub where precious goods from around the ancient world were traded.

In Carthago, players represent merchants who attempt to increase their wealth and influence while improving their status within the Merchant’s Guild. Become the greatest merchant in Carthage by loading valuable wares, financing expeditions, and exerting influence in clever ways. An extraordinary card-driven game of tactics that demands making the right decisions at the right time!

Discover and trade valuable goods to acquire special abilities. Gain influence by trading goods. Use your influence to battle enemies, secure more seats in the Merchant’s Guild, or unlock special achievements. Multi-use cards provide players various ways to improve their status within the Merchant’s Guild. The game’s components are language-independent.

Mystic Vale: Twilight Garden

As the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, other are more nuanced in their efforts and approach. All know the cost of failure and won’t entertain such thoughts for a moment. The battle will be fought. The battle will be won…no matter the cost.

Twilight Garden adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even stronger! New curse tokens offer players a quicker path to power, but with a price at the end of the game. Contents include:

  • 96 Advancements
  • 36 Vale Cards
  • 8 Leader Cards
  • 47 Curse Cards
  • 1 Rulebook

The Legend of the Cherry Tree that Blossoms Every Ten Years

Do you know the legend of the cherry tree that blossomed every ten years? The story goes that once every decade, the cherry tree would shroud itself in beautiful flowers during the first days of spring. Thousands of buds grew on its branches and stretched elegantly toward the sky before becoming magnificent flowers of inestimable quality.

When the flowers on the cherry tree begin to fall softly to the ground, you rush to collect them before they wither: The one who can gather the most flowers will have their wish granted by the cherry tree. But if you are too greedy, the cherry tree will find you unworthy of its gift, and you will lose the chance to make your dream come true…

The flowers on the cherry tree have begun their delicate fall and are ready to be collected. Each turn, draw one or more flowers from the bag and try to gather as many as possible without being too greedy. At the end of your turn, put your flowers either in front of your screen to gain victory points based on your sets of flowers, or behind your screen to gain victory points by having the largest groups of flowers.

The player who has the most victory points at the end of The Legend of the Cherry Tree that Blossoms Every Ten Years wins.

Kitchen Rush

You’ve just inherited an old restaurant and you must turn it into a successful business! Hire personnel, order the right ingredients and be ready to serve the customers that enter your restaurant. The success will depend entirely on your efficiency in the kitchen!

Kitchen Rush is an innovative real-time cooperative game that simulates the excitement of a high-pressure kitchen environment. It does so through worker placement, using hourglasses as your workers. These hourglasses are used to take orders from customers, prepare their dishes, serve them on time, buy groceries, clean plates and make sure enough money is made each round to cover wages, expenses, upgrades and hopefully, leave a profit. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited.

The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.

DC Comics Deck-Building Game: Crossover Pack 7 – New Gods

The DC Comics Deck-Building Game Crossover Pack series is a way to breathe new life into your game with just a few tweaks. Grab your favorite DC set and instead of using the Super Heroes and Super-Villains from that set, use the ones from this pack instead!

DC Comics Deck-Building Game: Crossover Pack 7 – New Gods features a full set of new playable characters: Orion, Mister Miracle, Big Barda, Kalibak, Granny Goodness, and Darkseid. Instead of the usual Super-Villain stack, you use two stacks of Homeworld cards. Each Homeworld has a special ability that all players can take advantage of, as many of the New Gods have spent time on both sides of the conflict between New Genesis and Apokolips. If you are Darkseid, you seek to conquer New Genesis…but so do your fellow super-villain players. The superheroes, conversely, compete to conquer Apokolips. When either Level 3 Homeworld is conquered, that ends the game and the player with the most VPs wins!

All of the hero and villain cards in this set feature a new keyword: Protector. By simply revealing a Protector from your hand, you may be able to thwart an invasion of your Homeworld.

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