Agricola All Creatures Big and Small – The Big Box

It’s finally back! Agricola: All Creatures Big and Small is a 2-player take on Uwe Rosenberg’s Agricola, focused only on the animal husbandry aspect of that game. So long plows and veggies!

In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3×2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take, with each player taking three actions total in each of the eight rounds.

The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.

This Big Box version contains all previously released content for Agricola: All Creatures Big and Small.

Kingdomino: Age of Giants

We were so excited we included this game too soon! Age of Giants will be available on August 6.

CIV: Carta Impera Victoria

CIV: Carta Impera Victoria is a game of CIVilization and diplomacy in which you develop your own civilization. Be the first to reach supremacy in one field to make history, but keep an eye on how your opponents are advancing. Forming a temporary alliance might be the best way to keep a player from triumphing…and remember that offense is sometimes the best defense!

In more detail, a player wins when they reach supremacy in a field; if this doesn’t happen, when no more cards can be drawn, the game ends and players go through a majority scoring to determine the winner.

CIV includes six fields of competition: Army, Religion, Economics, Science, Culture, and Utopia. The 104 cards in the game are split in three ages, which represent the natural evolution of global civilization through the timeline, but the cards of each field aren’t split equally. Once the second age has finished, for example, if you haven’t yet reached supremacy of Religion, it’s time to think about another strategy.

Each field gives powers to the player who succeeds in reaching the limit of cards in their play area (depending on the number of players). There are different kinds of powers, two levels of permanent effects, and one sacrifice effect for each field. Using these powers in combination will be necessary to be the first to reach supremacy — but using these powers is also a way to keep competitors from reaching victory.

You will need all your diplomacy skills to get help from others and prevent the leading player from winning, yet today’s friend could be tomorrow’s enemy, so pay attention to all and think about which combination of powers might lead to a surprise victory! Be the first to use it!

The game includes rules for 1v1 play, 2v2 team play, and 3-4 player games.

Piepmatz

In Piepmatz, you skillfully play bird cards from your hand to collect seeds and birds at the bird feeder. Seeds and mated pairs of birds in your collection are worth points. Single birds score only if you have the most of their species. The course of play is the same for all numbers of players. On a turn, you go through these three phases in order:

  • Play a card — Select a bird card from your hand and place it face up at a perch of your choice.
  • Resolve effects — Compare the birds on the ground with the bird at the perch. Take a seed card or add a bird to your collection. Move a bird to the feeder.
  • Draw new cards — Replenish your hand.

The game end is triggered when you are supposed to draw a card from an empty feeder deck. Play continues until all players have had an equal number of turns. Each player now chooses two bird cards from their hand and discards them face down. Once all players have done this, add your remaining two bird cards to your collection and commence the scoring. You score points for seeds, mated pairs of birds, and species majorities. Whoever has the most points wins.

Star Trek Fluxx – Original Series, Next Generation & The Bridge expansion!

Now you can set a course for the final frontier with Star Trek Fluxx! Featuring Kirk, Spock, McCoy, and the rest of the original series crew, in this game you take command of the Enterprise, and face Creepers like Klingons, Romulans, and the terrifying Doomsday Machine. You might even find yourself playing “Fizzbin” or “Venting the Warp Core” to explore new worlds and collect the Keepers needed for victory! Star Trek Fluxx will take you where no card game has gone before!

Or you can beam yourself aboard the Enterprise-D for a game of Star Trek: The Next Generation Fluxx! Join Picard, Riker, Data, and the rest of the TNG crew to gather the Keepers you need for victory — but don’t let Creepers like Q or the Borg keep you from your mission! With new cards like “Darmok” and the “Rule of Acquisition”, this version of Fluxx will take you into the 24th century!

Want to shuffle Star Trek Fluxx together with Star Trek: The Next Generation Fluxx? The games are already designed so that they can be combined, and the twelve cards in Star Trek Fluxx: Bridge Expansion allow them to mesh even better. The Bridge Keeper lets you take control of either Enterprise, and a host of new Goals let Kirk meet Picard, Spock meet Data, and the Past meet the Future!

Fluxx Creeper Pack

Fluxx: Creeper Pack includes War, Death, Taxes, and a Radioactive Potato — cards dropped from version 5.0 of Fluxx, which removed the  Creepers that had been introduced in version 4.0. In addition to these cards, this expansion pack includes Goals, Actions, and New Rules related to these cards.

Firefly Fluxx Upgrade Pack

Mal’s crew aren’t the only ones aimin’ to misbehave. With the Firefly Fluxx Upgrade Pack, you can add Yolanda (a.k.a. Saffron, a.k.a. Bridgett) and Jubal Early to your Firefly Fluxx adventures! These two new Keepers come with six new Goals that require them. Also included are new copies of the Reavers and Hands of Blue, now with upgraded abilities!

Monty Python Fluxx: Black Knight Expansion

Thanks to the Black Knight Expansion, the Black Knight will finally start making an appearance in your games of Monty Python Fluxx! This Creeper is so in-your-face that NOBODY can win if he’s in play…unless, of course, one of the six new Goals in the set requires him. He’s joined by another oft-missed character: Tim the Enchanter! Tim causes things to explode! The ten-card pack even includes a couple of New Rules including “It’s A Quest”!

Samurai Jack: Back to the Past

Based on the fifth and final season of the animated series, Samurai Jack: Back to the Past picks up the title character’s mission to return to the era before the reign of his adversary, the evil demon Aku. Jack’s friends accompany him along a path, comprised of various locations from the series, to defeat villains and finish with the most honor. Winning requires utilizing allies, traits, and weapons while guarding Jack’s sanity, taking players on an unpredictable ride that mirrors the story-rich episodes revered by critics and loved by fans.

Samurai Jack: Back to the Past features custom sculpted figures for Jack, Aku, Ashi, and more characters from the series.

Warhammer Age of Sigmar Champions Trading Card Game

Choose your alliance and use your tactical prowess to build an unstoppable force, then take to the battlefield to destroy your opponent, and seize control of the Mortal Realms! Warhammer Age of Sigmar: Champions includes over 270 cards split across the 4 Grand Alliances; Order, Chaos, Destruction and Death; each with their own individual playstyle and strengths. After choosing their alliance players begin building their deck. This consists of 38 cards including 4 legendary Champions, 4 powerful blessings and 30 action cards consisting of units, spells and abilities.

We have four unique Starter Sets and Booster Packs in stock!

The game begins with players positioning the Champions from their chosen alliance upon the battlefield, each Champion is accompanied by an unknown blessing which may come into play during the match. Once all Champions are deployed the game can begin. Players take turns to perform up to 2 actions, this may include playing a card or using 1 of their cards’ heroic acts. For every action ‘passed’ the player will draw a card. As the battle continues Champions will progress through their own personal ‘quests’ by completing a set of objectives, which may include damaging the enemy, deploying units or activating spells. Once a Champions quest has been completed their blessing is revealed. Blessings are powerful abilities bestowed on Champions by the gods, that can quickly change the flow of a battle. Combat continues until a player reduces their opponent’s health to 0, and seizes victory.

Cubeez

It’s time for a race! Can you make a face faster than anyone else in Cubeez? Not on your own face, though; no, you need to quickly turn and flip your three cubes to match the silly face on the challenge card. Will your Cubeez be surprised, sad, happy, angry, or a little bit of everything?

Legend of the Five Rings: The Card Game – Elements Unbound 

Complete the Elemental Cycle with the Elements Unbound Dynasty Pack for Legend of the Five Rings: The Card Game. Elements Unbound features three copies of twenty new cards that wrap up the themes of the Elemental Cycle. New Shugenja and Spells enhance the Great Clans, and ancient creatures and awakened Spirits enter the fray of conflicts in the Emerald Empire.

Pathfinder 2nd Edition Playtest Products

Welcome to the next Evolution of the Pathfinder Roleplaying Game! Ten years ago, the Pathfinder Roleplaying Game launched with a massive public playtest that led to a decade of amazing stories of adventuring heroes from game tables around the world. Now it’s time to make the game even better! Get the Pathfinder Playtest Rulebook, give the game a try by playing the Doomsday Dawn adventure, and tell Paizo what you and your friends thought of the experience. They need your feedback to make Pathfinder Second Edition the best game it can possibly be. Available today are…

  • Pathfinder Playtest Rulebook: This 416-page book contains the rules
  • Pathfinder Playtest Adventure: Doomsday Dawn: 96-page “super-adventure” in seven multi-encounter parts. Designed to introduce the new rules gradually. Adventures span 20 levels and featuring most of the game’s newest rules. Also introduces the world of Golarion.
  • Pathfinder Playtest Flip-Mat Multi-Pack: A set of two double-sided Flip-Mats with four key encounter areas from Doomsday Dawn: a burnt-out crypt under Magnimar, a ruined temple in Worldwound, a wizard’s tower beside a mountain pool, and an arcanist astronomer’s underground workshop.
  • The above products will NEVER be reprinted!