Sagrada 5-6 Player Expansion

Delayed by flood-related logistics, the expansion is finally here! Add to your Sagrada experience with the 5-6 Player Expansion! You can now enjoy more Sagrada by adding up to 2 extra players! This expansion introduces the Private Dice Pool boards for smooth gameplay through 6 players. Also includes new private objectives, tools, and window pattern cards. The Sagrada base game is required to play.

Tower of Madness

“What if they mixed Cthulhu and Ker-Plunk?”

Investigate unspeakable horrors without losing your marbles — literally!

The veil between worlds in thinning, an ancient horror is awakening, and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity.

In Tower of Madness, a three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, whether adding to your discovery total, gaining you spells and knowledge that man was not meant to have, or gaining madness; drop one of the three DOOM marbles, however, and you summon Cthulhu and end the game.

Investigate every horrific location in the deck, each with its own unique dice challenge, in order to save the world before your luck runs out. The player with the most discovery points is declared the hero and wins the game. Otherwise, the insane players collectively enjoy a brief moment of victory as Cthulhu rises, destroys the world, and eats them last…as their reward.

Ultimate Werewolf Legacy

Ultimate Werewolf is an interactive game of deduction for two teams: villagers and werewolves. The villagers don’t know who the werewolves are, and the werewolves are trying to remain undiscovered while they slowly eliminate the villagers one at a time. A moderator (who isn’t on a team) runs the game. The game takes place over a series of days and nights. Each day, the players discuss who among them is a werewolf and vote out a player. Each night, the werewolves choose a player to eliminate, while the Seer learns if one player is a werewolf or not. The game is over when either all the villagers or all the werewolves are eliminated.

Ultimate Werewolf Legacy uses gameplay similar to Ultimate Werewolf, but you no longer have single standalone games as players and the village itself have attributes that are retained between games, with events that take place in the first games having effects that ripple through remaining games. Make a bad decision early on, and it can haunt the village for years to come! Players can earn titles, which provides them with special abilities in future games, regardless of their role. Players are each given a public family card in addition to their secret role card, and they team up with the other members of their family to work together…unless one or more of their family members is secretly working against them.

As for the village, there are multiple paths that the game may take, and as a result the experience you have playing through the entire game will differ from someone else who is playing with another set of people. This also allows players to play through the campaign multiple times, with a different set of roles, rules, and environments each time.

At the center of Ultimate Werewolf Legacy is an oversized, 80+ page diary, that walks the game moderator through every session. The diary has been designed so that players with no previous Werewolf playing experience can both play and moderate. The diary is structured into five distinct chapters with three game sessions in each chapter, as well as an introductory preface game session. Players can jump in and out for individual sessions, but ideally they’ll play all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the sixteen-game session campaign, the diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time.

Replay packs that contain a new diary and an additional set of family cards will be sold separately, allowing players to play through the entire campaign again.

Before There Were Stars…

Since ancient times, the twinkling of the heavens inspired people across the globe to create stories that answered the most important of questions: “Who are we… and how did it all begin?”

Open this box, and join the storytellers of old. Before There Were Stars… is a storytelling game in which each player tells the mythic creation story of “their people”. Inspired by constellation cards, players craft tales about the creation of the world, the origins of civilization, the rise of a great hero, and the end of days.

This “feel-good” game lets you appreciate the boundless imagination in all of us and awards points for the best story moments — allowing everyone to shine regardless of their skill as a storyteller. Playing this game is a breath of fresh air that never repeats itself, except in the fun and warmth of emotion it brings to your table.

Rick and Morty: The Pickle Rick Game

As you might expect, Rick and Morty: The Pickle Rick Game is based on the “Pickle Rick” episode of Adult Swim’s Rick and Morty. One player plays as Pickle Rick as he tries to escape a heavily armed compound, while the other player takes on the roles of both the Russians and Jaguar as they try to stop him. The Pickle Rick player uses weapons cards to dole out damage and Air Vents to get out of jams as they try to get to the rooftop. The game includes both Pickle Rick and Jaguar miniatures that are moved across a dynamic board made up of tiles that are constantly being added, rotated, and flipped.

Adding to the off-the-wall fun is the game’s packaging: It looks like a pickle!