5-Minute Marvel

The Marvel version of the chaotically fast-paced cooperative card game 5-Minute Dungeon that lets a group of Marvel heroes battle past Marvel bosses all in less than 5 minutes! Fast and frenetic gameplay gets everyone involved and engaged. Cooperative gameplay encourages communication, interpersonal interaction, and teamwork. 10 Marvel heroes to choose from and 6 progressively difficult Marvel bosses delivers strong re-playability.

In more detail, players assume the role of one of ten superheroes, each with special cards and abilities. Once the Jarvis-hosted five-minute timer starts, the race is on to defeat all the villains in the mission. In order to defeat a villain, players must match symbols from their hand with ones on the villain’s card. At the end of each mission is a powerful super villain — and after the first super villain is defeated, the campaign continues to the second super villain. Each super villain, and each randomized mission, gets harder until players reach Thanos, the final super villain.

Hail Hydra

Deception. Deduction. Destruction. In Hail Hydra, you and your friends team up as Marvel’s S.H.I.E.L.D. heroes to save New York City! But wait — your fellow heroes may be villainous HYDRA operatives in your midst! Use social deduction to determine who is a secret HYDRA agent and who is truly loyal to S.H.I.E.L.D. If you succeed, you and your fellow S.H.I.E.L.D. heroes will retrieve the Cosmic Cube from the Red Skull and save the city! If the city is destroyed, HYDRA wins.

Spring Meadow

The first delicate flowers herald the end of a harsh winter. The sun shines longer day by day and pushes the snow back. Lush meadows bloom, and curious marmots slowly awaken from hibernation. Finally, spring is coming into the mountains — the perfect time for a hike. Choose your route carefully, watch out for the burrows of the marmots, and pack enough snacks. Your chances to earn an edelweiss hiking pin are rather low if you sit hungry in the snow.

Spring Meadow is the grand finale of Uwe Rosenberg’s puzzle trilogy following 2016’s Cottage Garden and 2017’s Indian Summer. The complexity of this game — the most interactive of the trilogy — is set in between those two games, and fans of the trilogy will find familiar elements combined in an innovative way.

Place your meadow tiles with 0-2 holes skillfully on your mountain board to receive extra tiles when creating or expanding groups of holes. Find your way around the burrows of the marmots because they can restrict you during tile placement. Scoring takes place depending on the players’ selection of meadow tiles from a central game board. Whoever has the largest meadow during a scoring receives a hiking pin, and the first player to earn their second hiking pin during scoring wins.

New puzzle challenges are guaranteed with 172 tiles in 49 shapes.

Greedy Kingdoms

Who has the greediest kingdom? In Greedy Kingdoms, you and an opponent compete in a test of wits. Can you bluff past them to collect the most resources and build two royal palaces first, or will the opponent outthink your plans and stop you at each turn? Deploy your heroes to attack and defend, collect resources, and upgrade your kingdom all while working towards the coveted royal palaces so that all the other kingdoms stand in awe of your gree…wealth!

The 2018 version of Greedy Kingdoms reimplements the original 2009 release from Hayato Kisaragi and One Draw with new cards and rules from Bruno Faidutti.

Dinosaur Tea Party

“You’re looking well, darling. One lump or two?”

It’s the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you’re all gussied up in your finery and ready for some tea and chit-chat. One problem: You can’t remember anyone’s name. Who’s that, sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh, dear. If you’re not careful, you’ll commit a faux pas everyone will be gossiping about.

Dinosaur Tea Party is a game of pure deduction for 2-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur’s name. If someone guesses your name, draw a new card. The first player to guess three names wins.

The Lady and the Tiger

The Lady and the Tiger is five games in one!

Doors: A 2-player deduction game by Peter C. Hayward.
Favor: A 2-4 player auction game by Allysha Tulk and Kevin Carmichael.
Hoard: A solo game by Ken Maher.
Labyrinth: A 2-player maze game by Philip Tootill.
Traps: A 2-6 player bluffing game by JR Honeycutt.

Inspired by the classic short story “The Lady or the Tiger?” by Frank R. Stockton, each game offers a unique experience. Five amazing games, packed into just eighteen unique cards!

With stunning, evocative art by Tania Walker, The Lady and the Tiger is perfect for couples, families, ladies, tigers, and anyone who enjoys bluffing games.

Brass: Birmingham

Brass: Birmingham is an economic strategy game sequel to Martin Wallace’ 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.

As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build – Pay required resources and place an industry tile.
2) Network – Add a rail / canal link, expanding your network.
3) Develop – Increase the VP value of an industry.
4) Sell – Sell your cotton, manufactured goods and pottery.
5) Loan – Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout – Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

Welcome To…

As an architect in Welcome To…, you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.

Welcome To… plays like a roll-and-write dice game in which you mark results on a score-sheet…but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There’s lots to do and many paths to becoming the best suburban architect in Welcome To…!

Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!

Kids on Bikes

Kids on Bikes is a Collaborative Storytelling RPG set in small towns with big adventure!

The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in.

The only question is who will go first?

In Kids on Bikes, you’ll take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. The only way to face them is to work together, use your strengths, and know when you just have to run as fast as you can.