Isle of Skye: Druids

One cannot win the struggle for dominance over the island without powerful allies. As every wise king knows, power is not measured in strength and gold alone. Having the support of the spiritual leaders of the country can be the decisive factor. Win the druids over to your cause, and harness the power of their mystical sacred sites for your benefit!

Isle of Skye: Druids, the second expansion for Isle of Skye, can be played with the base game on its own or with the base game and the Journeyman expansion. This expansion splits the buying phase (phase 4) into two buying sessions. With your first purchase, you can buy a tile from your fellow players in the usual manner. For your second purchase, you can buy a tile from the dolmen board. These “druid” tiles are normal landscape tiles, except that they will often bear a stone tablet or a scroll. Stone tablets grant special powers that you can use until the end of the game, while scrolls are subject to the usual rules of the base game.

New scoring tiles offer further variability.

Orbis

Orbis is a tactical game of world development and strategic resource management, in which players take on the roles of gods creating their best universes. Utilizing lands lost in the aether, players accumulate worshippers to spend on even more fruitful lands — some of which grant game-changing bonuses. The key to victory lies in having the most creation points (CPs) at the end of the game!

On your turn, you must take a tile from either the nine region tiles in the center of the table or the available God tiles. (A player may take only one God tile throughout the game.) Every time you take a region tile, worshippers of the same color as the tile taken are placed on adjacent tiles, making the tiles left behind more enticing for the next player. Restrictions apply to region tile placement, making each decision tougher than the last!

After fifteen rounds, the game ends when all players have created their universe, at which point CPs are calculated, bonus tiles awarded, and a winner is crowned. Beautifully simple yet rich in strategy, Orbis is a different game each and every time you play it.

Become the best god and craft your most prosperous universe!

Guardians

The Guardians once fought for justice, but these legendary heroes stepped aside after InterGov, the first world government, united the planet in peace. Nearly three decades have passed, but law and order are once more threatened. Renegade factions have emerged to challenge InterGov, and a new generation of heroes must rise up to defend it! Assemble a team and send them against your enemy, in this tactical, super-powered card game. Seize key locations while combining each hero’s unique abilities to unleash ultimate attacks!

In Guardians, players choose and assemble a team of three unique heroes from the available roster of super-powered combatants. From there, players gather each hero’s unique power and ultimate cards to form their own deck. The combinations are endless as you explore the strengths and abilities of each hero!

Once players have assembled their team of heroes, it’s time to take the fight to your opponent! Each game of Guardians has two (or four) players using their team (or teams) of heroes to fight for control of a variety of unusual locations. Dominate the fight by playing powerful cards and knocking out enemy heroes, then unleash an Ultimate — a special attack that will radically change the state of the game.

The Lord of the Rings: The Card Game – Roam Across Rhovanion (not pictured)

After venturing deep into the Grey Mountains and tracking an ancient beast across the Withered Heath, perhaps an even more daunting task stands before you: infiltrate the Orcish stronghold of Gundabad. But such a task requires you to first find a way in. Once your prisoner, the Goblin Urdug has promised to guide you to a secret entrance built by the Dwarves in times immemorial, but can he be trusted? With no other choice, you must follow this loathsome creature along an uncertain path.

Roam Across Rhovanion contains sixty cards, including a new hero card and other new player cards to enhance your decks and help your group of heroes meet this challenge. Additionally, the quest cards included in this pack can take you down any number of roads, from a deep bog to a ravine in search of an ancient key, ensuring that the quest plays differently each time you decide to try it.