Pathfinder Deep Cuts Gargantuan Dragons

Three ginormous dragon “miniatures,” pre-primed and ready for painting! The same folks at WizKids who have brought you the astounding Beholder and Owlbear and Mimic and a jillion other great figs have really outdone themselves! We have Red, Green, and a White Dragons! They are amazing!

Folklore: The Affliction Dark Tales  Expansion

Folklore: The Affliction is an adventure board game for 1-5 players, in which your characters progress through a series of stories in their quest to rid the land of evil. Every story is broken into chapters, allowing players to control the length of each game session. Most chapters take 45-60 minutes to complete.

The Dark Tales expansion contains nine more stories, featuring new systems for dungeon exploration and open-world adventure. Play as one of six new archetypes, or continue your campaign with your existing characters from the Folklore: The Affliction core game. Be prepared: your quest in The Dark Tales expansion will take you to the heart of evil plaguing Kremel. You’ll need to gather your companions, train new abilities, and uncover powerful artifacts to strike back against the shadows seeping throughout the realm.

Folklore: The Affliction Adventure Creation Kit (not pictured)

Create your own stories, creatures, characters, afflictions, maps and much more. Everything you need to turn Folklore into your own sandbox adventure system, plus a total of six full-length stories.

Haven

The mystical forest has been home and haven to beasts, spirits, and forgotten gods for thousands of years. While the Haven Guardian slumbers, a nearby human village has grown into a city, hungry to control the powers of the forest. Can the forest creatures discover enough potent lore to defend their ancient home from the oppressive city — or will the city use this lore to power their machines and turn the forest against itself? The battle for Haven begins!

In Haven, you and your opponent battle for control of a mystical forest. The Haven Guardian, spirit of the forest, sleeps deeply and can no longer protect its kingdom. One of you controls the city in an effort to master the vulnerable forest using “stone lore” and machines. The other plays as the forest and its creatures who defend their home with the aid of “leaf lore” and forest spirits.

To obtain the power needed to oppose your enemy, you must send seekers to compete for the lore controlled by elementals, ancient beings who bestow the lore on those who seek it. Seekers also engage in combat for control of shrines on the board, scoring you bonus points if you occupy a majority of shrines surrounding forest havens. When one type of lore is depleted or one elemental has left the board, the Haven Guardian awakens and the player with the higher score masters the forest — or defends it from harm — and wins the game.

Imperial Settlers: Amazons

Discover the new deckbuilding mechanism, which lets you change the contents of your faction deck during the game and focus on powerful combos!

Amazons extensively use cards with the “building bonus”. Most of their faction cards are useful, and produces valuable resources only when built, while usually having only the foundation as their cost. That minor change is in fact huge for how we treat our faction buildings. Amazons are a unique faction that will not discard their faction foundation when used to build another card, and will put back in their faction deck instead.

What’s more, you will also gain the ability to discard cards from the hand, which will help you control your next moves. Now you can focus on the few cards, that will grant you the most victory points!

Zogen

In Zogen, a.k.a. ゾーゲン, the player researchers want to rid themselves of their microorganism cards as quickly as they can, but they can do so only by observing the current lab environment and watching the one thing that changes, then “recording” it by playing their card.

In more detail, each player starts with a hand of sixteen cards, with each card showing 0-4 types of microorganisms, which are named “Maru”, “Tsuki”, “Yama”, and “Siri”. The start player for the round places one of their cards face up on the table, then everyone plays at once, trying to lay down a card that differs from the initial card by exactly one microorganism, whether one more or one less.

Thus, if a card shows “Maru” and “Tsuki”, you can lay down a card that shows either “Maru” or “Tsuki” or a card that shows “Maru” and “Tsuki” along with one of the previously missing microorganisms. You must say the name of the microorganism that is added or removed when you play a card, then everyone must match the card that you just played.

When a player has only three cards in hand, the round ends and players score points based on their rank in terms of how many cards they hold. Whoever has the most points after you’ve played the agreed-upon number of rounds wins.

Munchkin 9: Jurassic Snark

Munchkin 9: Jurassic Snark takes munchkins to a long-gone era to fight dangers they’ve never encountered. With this 112-card expansion added to any Munchkin base game, you can wear primeval armor, ride dinosaur steeds, and fight munchkinivorous monsters.