The Lord of the Rings: Journeys in Middle-earth
It’s here! Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.
Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.
Note: The 3’x3′ MIddle-earth map playmats that were supposed to release today have been delayed a couple weeks.
Twin temples of two forgotten divinities containing ancient relics have been discovered in India. You set off on a treasure hunt, racing to find them before your rival, but your progress is slowed by a constantly shifting maze of paths… And eternal damnation awaits anyone foolish enough to uncover the three cursed relics of the evil god Garuda! A treasure race packed with tough choices, twists & turns!
In this 2-player game, each player moves around their own temple, which has spaces for room tiles and hiding places for 9 sacred and cursed relics around. These relics are placed randomly, facedown, around the temples and worth victory points once flipped face up. The first player to score 25 victory points wins the game. However, a player loses if they reveal all three cursed relics! Each round, the players compete to win a new room tile by using cards allowing them to throw fate sticks. The player with the most fate points showing on their sticks wins the room tile and places it in their temple. Each player attempts to create paths leading to their relics, enabling them to flip them face up and score victory points. Yet, Naga symbols on some sticks let you activate cards with powerful effects, so that you can never take anything for granted…
You are an air-shipwright, that is, an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet, the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships. In Aerion, a solo/co-operative game for 1-2 players, you must find the best blueprints, acquire the finest construction materials, and recruit the best crew. Discarding cards can adjust your die rolls, but be careful not to exhaust your resources! Can you build the best fleet? Aerion includes six expansion modules with new options and challenges.
T.I.M.E. Stories – Madame
N.T. 1673: Ah ! Versailles. Its court. Its eIteTqtue.
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FATAL 3RR0R : 3ND OF TR4NSMISSION. 1011100101.___
After this adventure, nothing will ever be the same again…
Madame is the tenth scenario for T.I.M.E Stories and promises to really shake things up!
You are in a Japanese garden. Like the Japanese masters, the players make strategic moves to reach their opponent’s camp. There’s lot of strategy in this game where you advance step by step. To win the game, you must be the first to reach the opponent’s temple with one of your three “kokeshi” figurine. At the begining, each figurine have 2 beads. The bead of the top of each figure allows him to cross a line of the same color …
In your turn, you can:
- move one of your figurines and pass to an other figurine the beads you used, one by one
- just pass a bead from the top of a figurine to another figurine
- make jump one of you figurine up another if its has no bead on it!
Star Wars RPG – Allies and Adversaries Sourcebook
Wherever you travel in your Star Wars adventures, the Game Master needs to ensure there are plenty of memorable and exciting Non-Player Characters. After all, while the worlds and locations of Star Wars are iconic, it’s the individuals that make this universe so unique. Allies and Adversaries is the perfect resource for bringing these characters to life in Star Wars Roleplaying!
This sourcebook profiles heroic Rebels, evil Imperials, and galactic scum and villainy drawn from all three Star Wars Roleplaying game lines, along with a host of brand new individuals who have never been pro led before, and is fully compatible with Edge of the Empire, Age of Rebellion, and Force and Destiny. In all, over 130 NPCs are fully statted throughout the book for your use in any Star Wars Roleplaying campaign!
Get ready for an intense 3-dimensional puzzle game that will bend your mind. In this game you must arrange the blocks to match the “shadows” depicted on the challenge cards. Shadow Blocks contains three levels of difficulty and enough blocks for up to four players.