Cartographers: A Roll Player Tale

This roll-n-write set in the world of Thunderworks Games’ Roll Player has been getting fantastic reviews!

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen’s edicts before the season is over. The player with the most reputation stars at the end of winter wins!

Dungeons & Doggies Animal Adventures

We have two volumes of amazing doggie adventurers, and if you click here you can download rules, character sheets, and an adventure for your Dungeons & Dragons 5e game!

Animal Adventures brings intelligent animal characters to your favourite fantasy roleplaying game! Dungeons and Doggies is the first in a planned series of Animal Adventures releases! Featuring a set of highly detailed miniatures combining some favourite dog breeds with the different classes of the fifth edition of the world’s greatest roleplaying game! Download everything you need to play below:

Adventurers Unleashed: Volume 1
Sir Cornelius the wizard leads his group of noble allies into many dangers in their quest for knowledge and adventure, ably assisted by the cunning sorcerer Morgaine, feisty rogue Tedric, Flint, the wily ranger, stoic barbarian Svetlana, and protected by Cerysse, noble cleric of the Good Mother.

Adventurers Unleashed: Volume 2
The Noble paladin of Light, Cassandra guides her band of companions as they seek justice and work to protect those who need their
aid! She is joined by Freya, watcher of the wild places, Hartley the ex-guard dog fighter, Monty, the irrepressible bard who is friend to all, Tobias the mysterious warlock and Nightingale, pampered lapdog turned determined monk.

Edge of Darkness Kickstarter Bundles – Very Limited Quantities!

We have a very small supply of the Edge of Darkness Kickstarter Edition and the Sands of Dunestar expansion. Each store has been allocated two copies and when they are gone it will be a lonng while before they come back (if they do). They are available only as a bundle. Note that this bundle does not include metal coins, but it does include the plastic coin upgrade in the Kickstarter edition core box. Our price for the bundle is $224.99. First come, first served. One per customer.

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style board game of 60 to 120 minutes for 1 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City’s infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

Here are some highlights of the mechanics in the game:

  1. Card Crafting: Similar to the original card-crafting game, Mystic Vale, all cards are constructed of crafting slips which have game content on 1/3rd of the slip and are transparent on the other 2/3rds. During the game players will construct cards, combining (sleeving) different effects onto one card (ideally in ways that make strategic sense). However, unlike Mystic Vale, the transparent cards are double-sided, and when you upgrade the “good” side of the cards (front), you also add strength to the “bad” side of the cards (back).
  2. Group deckbuilding using one shared deck: Rather than having your own deck, there is a central deck that all players draw from and discard to. Different players will have the allegiance of different cards in that deck. Using other players’ cards means you have to pay them. During the game you can claim allegiance of more cards in the deck by sleeving a slip into the card with your color and seal.
  3. Card-driven worker placement: While your actions are card-driven, most costs in the game are in the form of opportunity cost. Advancements don’t have a cost, instead they require the use of workers to a greater or lesser degree depending on the power of the card. e.g. many effects require placing or pulling workers from different city locations as dictated by the card effects. Since you have a limited number of workers to use, you will constantly be choosing to forgo one useful thing in order to do another.
  4. Threat Tower: There is a Threat Tower which dictates when and whom Threats will attack. Cards leave the shared deck and enter the Threat Board, where they accumulate Threat Cubes on each player’s turn. These cubes are color-coded, and when a threshold number of cubes of a given color accumulate on a card, it attacks the City. If the color matches one of the players, it attacks that player. If the color is black, it attacks all players!
  5. Modular set up: Edge of Darkness bundle comes with 50 Locations. Each game you use only 10 of these Locations, which can be specifically selected or chosen randomly, making for a lot of variety from game-to-game in the types of challenges you will face and the strategies you will need to employ. These Locations are comprised of a Location Board and Crafting Slips. Location Boards may specify special rules for worker placement, or extend the basic rules with all new systems. For example, a combination of Location Boards can be used to assemble a party of heroes to take the fight to the Threat Tower and engage in a Monster Hunt!
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