Fetch Quest is a family-friendly cooperative deck-building game. Each player represents a pioneer, one of six adventurous dogs on a dangerous quest. The pioneers work together to overcome dangerous challenges and resolve missions. Once the missions are resolved, the quest is finished and the players win the game.
In the game Medium, players act as psychic mediums, harnessing their powerful extra-sensory abilities to access other players’ thoughts. Together in pairs, they mentally determine the Medium: the word that connects the words on their two cards, and then attempt to say the same word at the same time! Two cards. Two thoughts. One mind.
Machi Koro Legacy
Machi Koro Legacy features the same gameplay as Machi Koro. You are still rolling dice, you are still collecting income, and you are still racing to build landmarks — but then you unlock the [censored] and you start earning a little extra income by [censored], and then you start to explore the [censored] and you have to make a choice between [censored] and [censored]. Even if you aren’t in contention to win a given game, you still have [censored] to set up exciting [censored] for the next one. And then the [paragraph deleted]…
Machi Koro Legacy features a ten-game series that tells a complete story set in the world of Machi Koro in which player choices create a unique gameplay experience.
Detective Club is a board game for players who enjoy party, with simple rules that take just a minute to explain. Intrigue, sudden revelations, limitless creativity, and tons of fun await you in this game! Lead the investigation as a detective, or cover your tracks as the infiltrated conspirator. Discuss, accuse, object and try to convince everyone.
In Detective Club, on each round, one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives, who also know the word, but don’t know the identities of each other. Detectives have to find out who the conspirator is, making sure they don’t get accused by their fellow players!
Legendary James: Bond 007
“The name’s Bond. James Bond.” Welcome to Legendary: James Bond 007! In this game 1-5 players can play four classic Bond movies: Goldfinger, The Man With The Golden Gun, GoldenEye, or Casino Royale. Can you foil Operation: Grand Slam and end Goldfinger’s plot to contaminate the gold supply of the United States? Do you have the steely nerve to best Le Chiffre in the high-stakes poker tournament at Casino Royale? In this game the players are in control. The fate of the world is up to you. You can fight against the forces of evil by yourself or gather a cadre of up to four friends. Defeat the evil Masterminds as they lead powerful Villains in an attempt to complete their Schemes to gain power and world dominance!
Each player starts with their own deck of basic starting cards. At the start of your turn, play the top card of the Villain Deck which allows Villains and Missions to enter “On Assignment”, acquire Gadgets, and wreak havoc on the players in other nefarious ways. Then play Hero cards from your hand to generate Attack, Recruit Points, and special abilities. You use Attack to defeat your enemies. You use Recruit Points to recruit more powerful Heroes from “Q Branch” for your deck. Whenever your deck runs out of cards, shuffle your discard pile to make a new deck, including all the new Heroes you recruited. This way your deck gets stronger and stronger over time. Build up enough power, and you can defeat the Mastermind! But be careful: If the players fail too many Missions, the Mastermind wins the game!
Festival of a Thousand Cats
Enjoy the feast by collecting Fish and Milké (an intoxicating mix of milk and catnip)! Be careful though! Even cats will get incapacitated if they drink too much! (Always drink responsibly!) Cats all over the country are always looking for their next feast. They love Fish and they can’t celebrate without Milké. As long as they have those two, they are all happy!
Festival of a Thousand Cats is a trick-taking game that is unlike normal ones – both small and large numbers matter! There are four suits (Spring, Summer, Fall and Winter) in the game. Each season has different distribution of numbers. Think carefully before you play your card! Beware of the crows, and use trump cards well, and you will win more fish than other players!
A memory game played like “Battle.” In this game, each player receives the same cards: dinosaurs of increasing strength numbered from 1 to 12. Players shuffle their cards, lay them out face up on the table in front of them, memorize which card is where, and then turn them all face down.
The first player chooses one of his cards which he lays down in the middle of the table. In turn the other players choose one of their cards to try to win the trick. The highest dinosaur wins the all the cards from that trick. When all of the cards have been played, whoever has won the most cards wins the game.
Walls of York
The city of York is being built. Many buildings have already been built, but without a protective outer wall to defend against the Viking raids, the city is bound for failure. The king has called together his best architects to design defensive walls for the city, but only one design will be used. That architect will be hailed as the greatest architect in all the land.
In Walls of York, players must use the plastic wall pieces to construct a defensive barrier around the buildings on their city map. Each turn, a player rolls the building die, which dictates which types of walls are to be used. Players must enclose their city, containing the required buildings from the King’s decree — but players must beware for the Vikings will come and lay waste at the end of the first age, forcing players to build anew in the second age. The player with the most coins at the end of the second age wins.