Abomination: The Heir of Frankenstein

It’s been twenty years since Victor Frankenstein died on a ship in the arctic, but his vengeful creature lives on, as does Robert Walton, the sea captain who vowed to kill the fiend before mercy stayed his hand. It’s now 1819, and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community, never showing his face, claiming to possess the late Frankenstein’s research. He sponsors a grand competition, offering an even grander prize: unlocking the mystery of mortality!

Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle, others coerced against their will. But a certain captain comes as well, one deeply suspicious of the secretive patron, hoping to finally fulfill his vow.

Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players, inspired by Mary Shelley’s classic novel of gothic horror. In the game, the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself, a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources, you’ll gather materials from the cemeteries and morgues around the city, conduct valuable research at the Academy of Science, hire less-than-reputable associates, and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a “spark of being”. Do well, and the creature may reward you during one of its surprise visits; do poorly, and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game, guided by your decisions, leading to potentially unsavory outcomes.

The game ends when you succeed in bringing your creation to life or when the Captain kills the creature, whichever happens first. Then the player with the most points fulfills Frankenstein’s dark legacy, becoming his heir, for good or ill…

Era: Medieval Age

Era: Medieval Age serves as the spiritual successor to Roll Through The Ages (also designed by Matt Leacock). While Roll Through The Ages was a pioneer for roll-and-write-style games, Era is a pioneer for roll-and-build!

In Era, your dice represent different classes of medieval society as players attempt to build the most prosperous city. The “build” comes into play as players actually build their cities on their boards. You will use beautifully modeled three-dimensional components such as walls, keeps, farms, and other structures. By the end of the game, each player will have a unique city of their very own!

Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion, scorched earth, and, of course, disease! Hey, this is the Medieval Age, right?

King of Tokyo / King of New York – Cybertooth Monster Pack

Cybertooth — a giant two-legged robot that can transform into a fearsome sabertoothed tiger — is about to hit the town! Infused with the power of the ancient berserkers, Cybertooth will settle for nothing less than the tiger’s share! Will you, too, succumb to the berserker fury? The Cybertooth Monster Pack introduces a new game component: the berserk die! You can use the berserk die in your games even if you play without Evolution cards or are not playing with Cybertooth. The Cybertooth Monster Pack is compatible with the King of Tokyo and King of New York base games, and with all their expansions.

Decrypto: Expansion #01 – Laserdrive

When you add Decrypto: Expansion #01 – Laserdrive to the base game, each round you draw a category card — movie titles, tourist attractions, words that begin with an A, etc. — and at least one of the clues that you give to your teammates must match this category. If all three of your clues match the category, then you receive a red laser token.

You can spend two red laser tokens to attempt to guess one of the team’s hidden words. If you guess correctly, you receive a white token because you’ve intercepted their info — and collecting two white tokens wins you the game, so this expansion gives you a new way to work toward victory.

D&D Monster Cards – Volo’s Guide to Monsters

These 81 durable, laminated cards represent a range of deadly beasts from the Dungeons & Dragons supplemental book, Volo’s Guide to Monsters, complete with stats and illustrations. From the Banderhobb’s stealth bonus to the Yuan-ti pit master’s cantrips, monster cards let DMs select, organize, and access the information they need to help keep encounters running smoothly, without flipping through the books.

D&D Monster Cards – Mordenkainen’s Tome of Foes

These 109 durable, laminated cards represent a range of deadly beasts from the Dungeons & Dragons supplemental book, Mordenkainen’s Tome of Foes, complete with stats and illustrations. From the allip’s armor class to the yagnoloth’s damage immunities, monster cards let DMs select, organize, and access the information they need to help keep encounters running smoothly, without flipping through the books.

Yu-Gi-Oh! Duel Devastator

Decks and strategies may come and go, but some cards are eternal! Duel Devastator is packed with 56 Ultra Rare cards that transcend individual strategies, headlined by spectacular new variant artwork of Ash Blossom & Joyous Spring, Ghost Ogre & Snow Rabbit, Ghost Reaper & Winter Cherries, Ghost Belle & Haunted Mansion, and Ghost Sister & Spooky Dogwood!These are 5 of the most famous and most frequently played cards in the entire Yu-Gi-Oh! TCG.

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