Gamehole Con 2018 D&D Product Preorders
I’m Board! is excited to announce a very special offer for all Gamehole Con attendees! Waterdeep: Dungeon of the Mad Mage will be available the Friday of Gamehole Con (Nov 2), and we want to make sure you have your copies as soon as possible! We are now taking preorders for this cool hardcover adventure and we will have those copies held and ready for you to pick up as soon as the dealer hall opens on Friday! And you will get our standard 10% off preorder discount!
What’s more, we’ll have copies of the new D&D Endless Quest books, plus two editions of the exciting new Dungeons and Dragons Art and Arcana: A Visual History on hand that you can pick up when the dealer hall opens on Thursday! The authors of these books will be at GHC, so autograph opportunities abound!
Check out the info for these items, then fill out our simple form below to reserve your copies! You won’t have to pay until you pick them up. We will honor our preorder discount for everything, so everything listed here will be 10% off!
Waterdeep: Dungeon of the Mad Mage
Early WPN Release Date: November 2, 2018
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern. This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care! Note there is no limited edition version of this release. Also, the Dragon Heist Dice and Dungeon of the Mad Mage Map Pack products do not have early WPN store release dates and will release on November 13.
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity.
Dungeons and Dragons is the most iconic and pervasive gaming franchise in the world. It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of “geek culture.” This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork–from each edition of the game’s core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game’s millions of fans around the world.
Dungeons and Dragons Art and Arcana: Special Edition, Boxed Book & Ephemera Set
448 Pages plus extras
A deluxe, special edition package containing posters, ephemera, and the illustrated guide to the history and evolution of the beloved role-playing game as told through the paintings, sketches, and illustrations behind its creation, growth, and continued popularity.
DUNGEONS & DRAGONS is the one of the most iconic game brands in the world. This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game brand, showing its continued influence on the worlds of pop culture and fantasy. It features more than seven hundred pieces of art—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen concept sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. Contained inside a clamshell featuring original illustrations by superstar D&D artist Hydro74, this special edition includes re-creations of classic DUNGEONS & DRAGONS artwork ready for framing, as well as a pamphlet-sized, unpublished original version of the game’s most infamous adventure module and deathtrap Tomb of Horrors, written by DUNGEONS & DRAGONS co-creator Gary Gygax.
Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate. You awaken in an underground cell, stripped of your armor and your sword. Your fellow prisoners inform you that you’re trapped in the Underdark, soon to be taken to the great drowcity of Menzoberranzan and sold off as a slave. But word is that demons are stirring in the underworld’s depth. Perhaps you can use that to break free, fighter.
When evil giants attack your home in Ardeep Forest, your parents think you’re dead and they go hunting for your missing little brother. You wake up and set out after them, helped by a giant wizard who lives in a flying tower. You don’t know where they’ve gone, but you know that if you don’t find them, you’re all in big trouble. Wield your magic wisely against the giants, wizard.
The Harpers have lost one of their own, a legendary adventurer named Artus Cimber, keeper of the artifact known as the Ring of Winter. They’ve hired you to travel to the jungle-clad land of Chult to find him. If only you can manage to find Cimber before the frost giants do — or the zombies that infest the land get you first. You’re in the jungle now, cleric.
When you tried to pick the pocket of a civilain in the night-shrouded streets of Waterdeep, you never thought she’d catch you — and you never dreamed she’d force you into her service. Now you must find the baby griffon stolen by the beholder Xanathar, leader of the city’s powerful Thieves’ Guild. And if you should fail . . . you can count on spending the rest of your life behind bars, rogue.
If you would like any of these items reserved for you, please fill out the form below. We will not take payment until you pick your items up. Dane County sales tax of 5.5% will be applied. Local I’m Board customers, please feel free to either use this form or contact us at 608-831-6631 to place a regular preorder (they work the same). If you have any questions, please email firstname.lastname@example.org.