Exoplanets is a medium-light game, where players create their own planetary system on the table. Players add to the common star, tiles which represent various planets or moons (that protect planets or help create life). Each of these tiles/planets give a different number of tokens (water, atmosphere, asteroids and light) and each planet has their climatic condition, which allows us to create life on these planets. Players can also interact trying to interrupt opponents planets by using space effects, by space tales or fulfill goals to earn more points at the end of the universe. But the players need to know that they are all creating mutual planetary systems.
And we already have an expansion…!
Exoplanets: The Great Expanse
The expansion to Exoplanets contains the Gravity, Stars, and Space expansions all in a single box.
Gravity is another Special Effects Tile that comes into play along with the Creation, Solar Storm, and Black Hole tiles. Whenever a player creates a planet, they receive one Gravity marker. Gravity markers may be used along with any resource to turn that resource into any other resource. Players may also use 3 (or 2 in a 4-player game) Gravity markers to remove a space tile from beneath one planet. It’s an anti-take that play! The Gravity expansion also comes with a plastic holder for the Gravity markers.
The Stars expansion can change the game rules depending on the Star core that is chosen. The Dynamic Star provides an extra resource when a player creates a planet, depending on where around the Star the planet is placed. The Blue Giant provides resource advantages, but at a cost; when a player creates a planet, they may either remove a life marker from a planet to take resources equal to that planet’s life creation cost, or discard a Space tile to take 3 resources of any kind. The Chaotic Star allows flexible tactics, as players may move a life marker from one planet to another, as long as that planet has the same life creation requirements. Finally, the Red Dwarf allows players to exchange one Space tile in hand for another after creating a planet.
The Space expansion provides more Space tiles for added variety! These special tiles provide no goals, but they do have two effects to choose from, such as taking a tile underneath a planet and transferring it to another planet, or protecting a planet from any Space tiles that might affect it. Many of the effects are powerful, and will require the player take both a Solar Flare AND a Fusion marker!
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power – and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit’s elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.
The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you’d hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.
The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.
At game start, winning requires destroying every last settlement and city on the board – but as you frighten the Invaders more and more, victory becomes easier: they’ll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.
The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
Yu-Gi-Oh! Code of the Duelist Booster Packs
You’ve learned how to Link Summon with this year’s new 2017 Starter Deck, now put your newfound skills to the test with Code of the Duelist! This 100-card booster set combines Fusion, Ritual, Synchro, Xyz, Pendulum, and the newest member of the family, Link Monsters, to kick off a brand-new era of Yu-Gi-Oh!
Link Monsters and the newest changes to the official rules ask you to think about where you play your cards on the field. Code of the Duelist introduces the first new Deck strategies where the position of your cards matters just as much as which cards you play! There are endless possibilities for new strategies thanks to Link Monsters, and Code of the Duelist starts with 3 new ones, along with more cards to enhance the strategy from the new 2017 Starter Deck.
- The new 2017 Starter Deck converted today’s digital technology into Dueling technology! In Code of the Duelist, more new techno-monsters are headlined by a Link Monster that lets you replace your destroyed monsters with fresh ones from your hand. Build the right formation, and you can Special Summon a monster from your hand by destroying your opponent’s monster in battle!
- Steal the spotlight with a chart-topping Link Monster! These monsters aren’t just the same old song and dance. With careful choreography, each Summon you make can reduce your opponent’s Life Points and increase your own Link Monster’s Attack Points!
- Step into the ring with a heavyweight Link Monster so intimidating, it takes the fight out of any monster with a DEF stat! Only monsters with no fear, or no DEF, can take on the champ, but it won’t be easy to Summon them because this Link Monster has 3 arrows that all point towards you!
That’s just a small taste of what’s waiting for you on the Link Summoning side of things! Code of the Duelist also features the first brand new “Lightsworn” monsters since 2016’s Minerva, the Exalted Lightsworn. A mysterious shadow has fallen across the Realm of Light, infusing the Lightsworn with new powers…at a price. You can also revamp your Pendulum Domination Structure Deck with upgraded versions of cards like D/D/D Gust King Alexander or D/D/D Wave King Caesar, learn the terrifying origins of monsters like Odd-Eyes Pendulum Dragon, and add an adorable new monster to the Rescue Squad!
The Code of the Duelist booster set contains 100 cards: 48 Commons, 20 Rares, 14 Super Rares, 10 Ultra Rares, 8 Secret Rares.
Pokemon Sun & Moon Burning Shadows Booster Packs
Minions of Team Skull and a cavalcade of new Pokémon stand ready to battle in the Pokémon TCG: Sun & Moon—Burning Shadows expansion! Slug it out with new titans like Necrozma-GX and Tapu Fini-GX, or battle with trusty allies from Machamp-GX and Charizard-GX to Darkrai-GX and Ho-Oh-GX. A dozen new Pokémon-GX are ready for action in this expansion. Fight for what’s right with the Pokémon TCG: Sun & Moon—Burning Shadows expansion!
The Pokémon TCG: Sun & Moon—Burning Shadows expansion includes:
- Over 140 cards
- 12 new Pokémon-GX
- 6 new full-art Supporter cards featuring important human characters