Sure, you can be like Margaret and go to GenCon and brave the crowds and the traffic and the hotel rooms, or you can stay right here in town and sleep in your own bed and come to your friendly local game store and get all the best stuff anyway! It’s a #GenCant miracle! This is a massive post, so strap in and follow along with the pic!
Take your favorite fantasy RPG to the stars! Set thousands of years in Pathfinder’s future, Starfinder is a stand-alone roleplaying game evolved from the Pathfinder rules and designed to bring you a whole new universe of science fantasy adventures. Play alien races both new and familiar as you explore the mysteries of a weird galaxy. Will you be an android assassin fulfilling corporate contracts, or a plucky ratfolk mechanic? A spellhacking lashunta technomancer, or a rakish human pilot? Uncountable worlds are waiting for you and your intrepid crew!n Best of all, Starfinder is designed to integrate easily with the Pathfinder roleplaying game, meaning your power-armored marine can still go toe to toe with orcs and dragons. So what are you waiting for? The galaxy needs you! We have many new products in stock today!
Starfinder Core Rulebook
Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you’ll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you’re making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you’ll need each other.
This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!
Inside this book, you’ll find:
- All of the rules you need to play or run a game of Starfinder.
- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
- Complete rules for starships, including customization and starship combat.
- Rules and tips on using Pathfinder RPG content with Starfinder.
Starfinder Gamemaster Screen
The Perfect Firewall! Protect your important notes and die rolls from players’ prying eyes with the Starfinder GM Screen! This beautiful, four-panel screen features stunning artwork from Ignacio Bazán Lazcano on the players’ side and a huge number of tools and tables on the GM’s side to speed up play and keep key figures at your fingertips. With helpful rules and reminders about tactical and starship combat, skill Difficulty Classes, common conditions, environmental radiation, zero gravity, and more, this GM screen gives you the information you need to keep the game fast and fun. Constructed of ultra-high-grade hardcover-book stock, this durable screen is perfect for convention play or use in your regular home game.
Starfinder Adventure Path: Incident at Absalom Station (Dead Suns 1 of 6)
When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever…
This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes:
- “Incident at Absalom Station,” a Starfinder adventure for 1st-level characters, by Robert G. McCreary.
- A gazetteer of Absalom Station, by James L. Sutter.
- Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens.
- An archive of new alien creatures, by Jason Keeley and Robert G. McCreary.
- Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary.
Starfinder Player Character Folio
Fully detail your heroes and document their exploits with the Starfinder Player Character Folio! This deluxe, innovative character record provides space for absolutely everything you need to know about your Starfinder hero. This sturdy folio’s 16 character-defining pages include:
- Expanded space for your hero’s attacks, defenses, feats, and class features.
- A section for detailing your starship’s statistics and capabilities.
- Quick reference charts for everything from combat to character advancement.
- Tons of space to track gear.
- Room to chronicle your character’s achievements, goals, and history.
- Folder-flaps to hold handouts and other documents.
Starfinder Combat Pad
Never miss a turn with the Starfinder Combat Pad initiative tracker! Usable with any roleplaying game, this wet and dry erase board includes magnets that stick right to it! List the names of heroes and foes on the magnets using a wet or dry erase marker, then place them in initiative order. When the order changes, simply slide the magnets to their places. Take the uncertainty out of battle with the Starfinder Combat Pad. Includes:
- 1 double-sided magnetic wet and dry erase board, with two different sides designed specifically for tactical combat and starship combat!
- 2 sheets of magnets, each with:
- 13 light blue player character magnets
- 13 orange enemy magnets
- 9 dark blue nonplayer character magnets
- 2 round arrows
- 2 turn arrows
- 2 next round magnets
Starfinder Core Rulebook Pawn Collection
Open the shuttle bay doors and bring your science fantasy adventures to life with this beautiful pawn collection, designed for use with the Starfinder Roleplaying Game or any tabletop roleplaying game! Within the Starfinder Core Rulebook Pawn Collection, you’ll find 100 unique creature pawns, including members of all core races and classes, perfect for representing your next character or deadly foes, as well as bizarre alien monsters to aid or challenge your players. In addition, you’ll also find 15 unique starship models from the Starfinder Core Rulebook to help you better track the laser-filled chaos of space battles. Best of all, this set contains multiples of most pawns, so your heroes will always be able to face off against a horde of space goblins and security robots or blast their way through a fleet of warships! Printed on sturdy cardstock, each pawn slots into a size-appropriate plastic base from the Starfinder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures. The Starfinder Core Rulebook Pawn Collection is the best way to ensure you’ve got the perfect character for every Starfinder Roleplaying Game encounter!
The Starfinder Core Rulebook Pawn Collection includes pawns suitable for representing player characters, allies and enemies, starships, mechanic drones, aliens, and more! While creature pawns are broken out by base size, all starship pawns use Medium bases, from the tiniest fighter to the largest warship.
Starfinder Flip-Mat: Basic Starfield
Fill the peaceful void of space with missiles and laser strikes with Starfinder Flip-Mat: Basic Starfield! Created with a hex grid for the Starfinder Roleplaying Game’s unique starship combat system, Flip-Mat: Basic Starfield comes with two different backgrounds—a starlit void in deep space and the brilliant radiance of a nebula—to let you craft epic starship battles and fire your players’ imaginations. Whether your party consists of bold starfighter pilots strafing an enemy dreadnought or intrepid smugglers running a corporate blockade, this extra-large Flip-Mat has you covered.
Don’t just describe your starship battles—make sure your players experience the excitement of every dogfight and evasive maneuver in the perilous vacuum of space with Starfinder Flip-Mat: Basic Starfield!
- 27″ × 39″ mat
- Folds to 8″ × 10″
- 1″ hexes on each side
Starfinder Flip-Mat: Basic Terrain
An alien landscape, an abandoned space station, the twisting corridors of your own starship—the possibilities for adventure are endless with Starfinder Flip-Mat: Basic Terrain! Designed for the Starfinder Roleplaying Game but appropriate for any RPG, this invaluable gaming accessory presents two subtle textures—dusty ground on one side and metal floor plating on the other—providing Game Masters a blank canvas on which to draw any terrestrial battlefield, space-age facility, or adventure set piece they desire. Whether your party is facing down a convoy of ratfolk scavengers or breaking into a robot prison on a machine planet, you’ll always have the right map at hand.
Don’t feel like you always have to run your game in someone else’s world. With Starfinder Flip-Mat: Basic Terrain, the setting of your next adventure is wherever you can imagine!
- 24″ × 30″ mat
- Folds to 8″ × 10″
- 1″ squares on each side
Runewars Miniatures Game: Latari Elves Army Expansion
The Latari Elves Army Expansion ushers in a brand-new faction to the world of the Runewars Miniatures Game in the form of the Latari Elves. The expansion includes four new units, the Deepwood Archers, the Leonx Riders, the Aymhelin Scions and new hero Aliana of Summersong, enough to field an army of Latari Elves. The expansion also includes tokens, new mechanics and twelve upgrade cards for further customization.
Runewars Miniatures Game Essentials Pack
The Runewars Miniatures Game Essentials Pack gives you all the non-figure accessories you need to play the Runewars Miniatures Game. Tokens, terrain, templates, cards and dice are all included in the pack to help field the various armies of Terrinoth. Use upgrade cards included in the pack to further customize your armies, before leading them to glorious victory! Perfect if you want to play those new Latari Elves but don’t wan to purchase the figures in the core set!
Captain Sonar: Upgrade One
In Captain Sonar, up to eight players take on roles manning a submarine in a fierce battle against rival players. Captain Sonar: Upgrade One adds new elements to the base game, including five new scenarios, two new weapons, eight erasable markers, and different ways to play the Captain and Radio Operator roles.
Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.
Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers, represented by five dice (3 six-sided, 1 four-sided, and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins.
The game’s elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.
Kingdom Builder: Harvest
Kingdom Builder: Harvest, the 4th boxed expansion for the award winning game Kingdom Builder designed by Donald X. Vaccarino, builds on this already exciting world of skill acquisition and land dominance. Kingdom Builder: Harvest adds many new strategic possibilities to this already classic game. Farmland, a new terrain type does not have terrain cards. The only way to expand into it is to build into adjacent terrains and spread into the Farmland. Silos on the board allow players at the end of the game to move up to 3 of their own pieces adjacent to any empty land hex next to their own settlement. The Cabin ability allows the use of two Scout meeples that can traverse land, water, or mountains. Six new Kingdom Builder cards encourage expansion.
Kingdom Builder: Big Box 2nd Edition
Boom! Get everything for Spiel-winning Kingdom Builder in one box! The expanded Big Box contains all four expansions and three promo-sized “Queenies.”Includes:
- Kingdom Builder base game
- Queenie 1: The Capitol
- Queenie 2: The Caves
- Queenie 3: The Island
Vanuatu 2nd Edition
In Vanuatu, you are a Vanuatuan who wants to prosper during the eight turns of the game. In order to prosper, you have to manage with natural resources, rare items, vatus (local currency) and tourists. To earn money or prosperity points, you may also draw on the sand, carry tourists all over Vanuatu islands, or trade cargo with foreign countries.
On each turn, the archipelago expands and you have to program your actions with five tokens. You put one or more of them on the chosen action spaces, and on your turn, you will only be able to play an action if you have the majority on its space. Thus, sometimes have to wait for other players to remove their tokens by playing their actions. If you are not in majority anywhere, you have to remove all of your tokens from an action and give up hope of playing this action. A good strategy lets you block other players; for example, they won’t be able to sell fishes if they haven’t caught them first – order matters! Islands and sea resources are rare, so be quick and take them first!
There is no such thing as a rich Vanuatuan. When you reach ten Vatus, they automatically transform into 5 prosperity points and again, you are poor. Life is hard, but you may encounter ten men to help you; on each turn you choose one of them to increase your benefits from an action. As always, being the first player lets you choose before the others.
In short, Vanuatu is a strategy game of programming and majorities that features development, blocking, and a lot of interaction between players.
This Quined Master Print edition brings you the wonderful original game, as well as the Rising Waters expansion and the extra character of the Governor, with completely new artwork by Konstantin Vohwinkel. The Rising Waters expansion adds a whole new level of tension to the game: Global warming threatens Vanuatu. Many islands are in danger of disappearing under the sea due to rising waters. Players will therefore have to unite to protect the islands by building dikes. However, the interests of one are not necessarily the interests of others.
In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.
On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.
The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.
In the world of Battle Kittens, you are one of the cat king’s royal cat herders, assigned to draft the cutest, strongest, wisest, and most agile kittens in the kingdom. Three battlegrounds are presented each round, with each randomly having a particular battle kitten trait played onto it. Players begin by drafting adorably ferocious kitten cards, then dividing them into squads and deploying those squads to the battlefields. The squads with the three highest point totals in a battlefield are awarded a number of fish tokens in accordance with that particular battlefield’s allotment. After three rounds are completed, the cat herder with the biggest haul of fish tokens wins!
Netrunner: Crimson Dust
Corporations and Runners. Colonists and Clans. The Martian Colonial Authority and The Free Mars Movement—there are a lot of intersecting interests on Mars, and even more that conflict.
And then there’s the Crimson Dust. The Crimson Dust teaches that human life originated on Mars before colonizing Earth. Its members believe that their leader, Vasanti Smith, is the reincarnation of one of the first settlers on Mars. They believe in Martian independence, and they believe in augmenting human bodies with g-mods and cybernetics that allow them to endure the Red Planet’s atmosphere. They also believe that would-be martyrs armed with Taejo monofilament wire bombs can sneak past the security in most nodes and inflict tremendous damage on their protective domes.
Unfortunately, they’re right about that last one.
The first five data packs in the Red Sand cycle explored the forces that are vying for control of Mars, what they hope to gain from the Red Planet, and how far they’ll go to get it. The sixty new cards (three copies each of twenty different cards) in Crimson Dust look at the consequences of this enduring conflict, which has taken lives, destroyed homes, and left an entire world vulnerable to extremists.
Game of Thrones Card Game: Oberyn’s Revenge
Many lives were lost in Robert Baratheon’s bloody rebellion. Some, such as Rhaegar Targaryen, died in honorable combat on the field of battle. Others, like Elia Martell, were brutally slain at the hands of the conquering Lannister forces. For fifteen years, House Martell has held its thirst for vengeance in check, waiting with the utmost patience. And although the Red Viper’s duel with Ser Gregor Clegane ends in tragedy for House Martell, it is also the catalyst that sets Doran Martell’s plots in motion…
Oberyn’s Revenge, the fifth Chapter Pack in the Blood and Gold cycle in A Game of Thrones: The Card Game, continues the major themes of the cycle and invites you to play out some of the most iconic events from A Storm of Swords. Even as dark events and schemes unfold around you, you can use your gold and the new bestow keyword to gain new levels of control over the game. As new versions of the Red Viper and Bran Stark enter the game alongside characters like Irri and Ser Garlan Tyrell, your vengeance is about to become more vicious than ever before.
Star Wars Card Game: Aggressive Negotiations
Aggressive Negotiations is the second Force Pack in the Alliances cycle for Star Wars: The Card Game. Its sixty new cards (two copies each of five new objective sets) explore the loose associations between the galaxy’s underworld informants and the Imperial Troopers who rely upon their intelligence to crack down on Rebel activities. If any of those Rebels are taken captive, you’ll also find jailers and Droids eager to deal with them.
Additionally, light side players can reach out to the Force alongside Chirrut Îmwe and the Wookiees of Kashyyyk, using their talents to avoid dark side opponents eager to hunt them down, take them captive, and extract whatever secrets they may know.