Eldritch Horror: Masks of Nyarlathotep

Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative board game for one to eight players in which intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.

In Masks of Nyarlathotep, each of these sects pursues the awakening of an aspect of the same horrific creature: Nyarlathotep. This being is known as the Messenger of the Outer Gods, and he is the only Ancient One that still actively walks among humanity. The investigators must work to stop the cults springing up to serve his many guises, or Nyarlathotep will gain enough strength to open the Ultimate Gate, ushering in an unthinkable doom. Strike down these cults in new Adventures, explore ancient mysteries among new Mystic Ruins, and destroy the monstrous followers of Nyarlathotep. New to this expansion, Personal Stories unique to each character add stakes to the actions undertaken by each investigator, and a Campaign mode adds a fresh challenge and enriches the narrative of the investigators’ struggles to stop the many cults worshipping the multitude of faces worn by one dread being in Eldritch Horror: Masks of Nyarlathotep!

Small World: Sky Islands

Small World: Sky Islands introduces seven new races and powers to the Small World base game, but it also gives those races — and all the previously released races — new territory in which to fight for control.

At the start of play, place the Sky Islands game board so that it shows either two or three islands in the sky (your choice), then use the Small World game board as if you were playing with one fewer player, i.e., use the four-player board when playing with five players. Next, place access points to the Sky Islands — the beanstalk and the stairway — on different regions on the game board. Whenever a race stands on one of these access points, they can try to conquer the space on the sky islands that shows the matching symbol.

Deception: Undercover Allies

Races can’t start their conquests in the Sky Islands unless their power specifically allows them to do so. At the end of a turn, if you control all of the regions on a Sky Island, you gain one additional coin.

A tremor of fear ripples through the population in the streets of Hong Kong. Word is out that a recent string of murders may have been committed by one of the very investigators charged with solving them. The police are bringing in more help. Behind the scenes, the killer is recruiting too.

In Deception: Undercover Allies, new roles give special powers to both teams. More means and clue cards increase the possible solutions to the crime. Fresh scene tiles bring more life to the forensic scientist’s descriptions. And a new event challenges the already tenuous trust which exists among the investigators.

With so many new variables, both sides will have to find new ways to deal with the deception that surrounds them.

Star Wars Destiny: Rivals Draft Kit

Come out tonight (Thursday, Feb 15) for your first chance to draft and play with the new Rivals Draft Kit!
6:00pm – $20

Star Wars: Destiny Rivals introduces a new way to play Destiny in the form of draft and sealed events. Playing in a draft requires each player to have one Rivals Draft Set and six booster packs of any set.

A Star Wars: Destiny Draft event will feature every player opening three booster packs, selecting one card to take from the pack and passing the remaining cards to their left for that player to select a card and pass. Once these cards have all been selected, the next three packs are opened and players pass right. When all is said-and-done, players will have thirty cards from the booster packs as well as the twenty cards featured in their Rivals Draft Set to construct a twenty-to-thirty card deck. A player can add as many copies of a card to a deck as they want, and hero, villain, and neutral cards can all be intermixed in the same deck in the draft format.

The Rivals Draft Set includes twenty cards that are meant to supplement the cards you draft from Booster Packs. With characters, supports, upgrades, and events of every color, the Rivals Draft set gives you all the tools you need to construct a successful deck. Every card featured in Rivals is legal for constructed play in Destiny, and makes for a great way to expand your collection.

Game of Thrones LCG: Favor of the Old Gods

The world of Westeros has been defined and shaped by religion. For much of the south, the faith of the Seven is professed—but in the north, the Old Gods still hold sway. The ironborn worship the Drowned God, and the fires of R’hllor are spreading from Essos across the Narrow Sea. Whether held devoutly or used as a pretense for power, these religions have a profound effect on the game of thrones and those who play it.

In Favor of the Old Gods, you’ll find the continuation of the Flight of Crows cycle for A Game of Thrones: The Card Game—drawing players deeper into the events of A Feast for Crows with cards that feature the bestow keyword or reward you for forging alliances between factions. This pack also features an assortment of cards with traits such as Old GodsThe Seven, or R’hllor, hearkening to the many religions that have played their roles in the tumultuous game of thrones. From a new agenda evoking the mystical powers of the greenseers to characters like Selyse Baratheon and Ser Balon Swann, this Chapter Pack has plenty to offer for every faction.

Fields of Arle: Tea & Trade

Return to East Frisia and bring more variety to your labors in the far North with the Tea & Trade expansion for Fields of Arle! This expansion adds tea — the national beverage of East Frisia — to energize your workers, as well as new ships for trading and fishing. Choose from a bevy of new features to add to your farm, including ditches that dehydrate your land and new buildings that grant you more options for maximizing your yields. With components to add a third player to the game, more players can enjoy the game than ever before. With new buildings, actions, and abilities, Tea & Trade includes everything you need to become a true 19th century farming magnate!

A Feast for Odin: Mini Expansion #1

This mini-expansion introduces two new exploration boards into A Feast for Odin, providing more options than ever before. Send your Vikings to the archipelago of Lofoten, the Orkney Islands, or as far south Tierra del Fuego and discover all-new possibilities that await there.

Each of these lands unlocks more chances for you to score points, obtain new bonuses, and generate additional income if you can fill them with the goods you have plundered. Additionally, the Orkney exploration board features a new bonus: a weapon card that can boost your hunting or trading efforts.

Choose your destination and discover your reward!