Pyramid of Pengqueen
A remake of Fluch der Mumie (Curse of the Mummy), Pyramid of Pengqueen is now set in the world of Ice Cool, and is a game with asymmetrical goals. While one player as the Mummy tries to catch tomb raiders, the other players try to secure as many treasures as possible from the Pyramid. Four brave penguins have entered the long‑lost pyramid of Pengqueen and must now claim its fabulous treasures before the mummy drags them down into her tomb for all eternity.
Pyramid of Pengqueen is a strategic game of cat and mouse for children, families, and casual gamers, in which your goal is to collect the treasure before the player playing as the mummy can catch you. Featuring a double‑sided magnetic board which hides the movement of the players! The mummy player sits on one side of the board, while the adventurers sit on the other. The adventurers can see exactly where the mummy is, but the mummy will have to track the players movements based on the dice they roll.
A group of seven cats have been training very hard to master their profession – shooting the best fireworks in the world. Although rookies, they hope to one day become as expert as their master. After so many years, the day is coming…
Every turn, players use the Fireworks Barrel to launch the Fireworks Die into the Starry Sky Box. If the knocked Fireworks Tiles land face up, the player takes a number of them according to the die, placing them on their Player Board to score points. Whoever scores the most points wins.
Carson City: The Card Game
In Carson City: The Card Game, each player is in charge of developing a city. You and your opponents try to choose the most lucrative parcels of land and buildings, then place these parcels and buildings wisely so as to make your city as prosperous as possible. You can also win the support and gain the help of the most influential people in the city. Do not ignore your opponents as they will try to make the best moves in your stead, with a blind bidding mechanism determining who goes first in each round.
The 2018 Spiel des Jahres nominee is finally available! The Mind is more than just a game. It’s an experiment, a journey, a team experience in which you can’t exchange information, yet will become one to defeat all the levels of the game.
In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another’s eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.
You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!
For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don’t look at the cards played until the end of a level, losing lives at that time for cards played out of order.
Legendary Encounters: The X-Files Deck Building Game
In the cooperative game Legendary Encounters: The X-Files Deck Building Game, you play a team of agents — choosing from among Mulder, Scully, Skinner, Doggett, and Reyes — as you investigate the X-Files and work to unravel the greater conspiracy behind them. During the game, your team will play cards from their own decks — recruiting other agents, uncovering evidence, and fighting enemies. If you do well enough, you will face the final challenge – the conspiracy’s vicious “End Game”!
During each game, you’ll play through three “seasons” of the X-Files show (the game covers the first nine seasons). Each player starts the game with a deck of basic cards. At the start of your turn, you’ll add a card from the Conspiracy Deck into the Shadows. It could be an Enemy, an Event, an Informant or even a Lead about the conspiracy. You’ll play cards from your hand to generate Attack, Recruit Points, and special abilities. You’ll use Attack to defeat Enemies and to reveal hidden cards in the Shadows. You’ll use Recruit Points to find and recruit new character cards in the Bureau for your deck.
Whenever your deck runs out of cards, you’ll shuffle your discard pile to make a new deck, including all of the new characters you’ve recruited. This allows your deck to get stronger over time. But beware – your adversaries also get tougher as you go.
Players must work together on their turns to find Leads and discover Evidence of the conspiracy’s End Game. The more Evidence you Collect, the better your chances will be when you face the End Game. If you somehow overcome the End Game, you win the game. But the conspiracy isn’t a passive participant in this game. Its End Game will have a wicked assortment of abilities and the conspiracy uses all kinds of X-Files to distract your team and keep the pressure on you.
At the end of each turn, if there are any Enemies remaining in the Field, they will Strike you. If a player takes damage equal to or greater than their health, they’re defeated and the team loses the game — they can’t bear the practical and emotional loss of their colleague. However, if “The End” has begun (if the End Game card has been revealed), the players will soldier on without their teammate. Once “The End” has begun, either the conspiracy will succeed, or a few brave agents just might save the world.