The Towers of Arkhanos
The Towers of Arkhanos is a dice drafting, tower building game for 2 to 4 players. Fast and fun family game that plays in about 20 to 30 minutes. Players must jointly build arcane towers to channel the power of past civilizations. For this, your master and apprentices must use magic stones (dice) and apply abilities written in the book of magic, acquiring prestige and becoming the magician with incredible reputation in the kingdom.
The player will control one of the magic schools (different colors) from the realms of Drunagor and try and build the magic towers in order to gain more prestige points to be appointed the greatest wizard of the realm. Will you take the wizard’s robe and accept the challenge or be forgotten by the magic high council of the realm?
The small island of Kuchinoshima has been hit by a terrible storm, leaving the village with only a single fishing boat. Each hoping to prove themselves the village’s best fisherman, 2-4 players take turns moving the boat marker around the island, collecting any fish tiles they land upon. At the end of the day, the player with the best haul wins, but there’s a twist – with 3 or 4 players, each player’s score is added to the player to their right’s score before determining the winner!
Imhotep: The Duel
The competition of the builders continues in Imhotep: The Duel! In this game, two players take on the roles of Nefertiti and Akhenaten, one of Egypt’s most famous royal couples. Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats. While this is happening, each player builds their own four monuments in order to gain as many fame points as possible.
Tranquility Base Second Edition
Tranquility Base recreates the fascinating story of mankind’s greatest adventure—the Apollo voyages to the Moon. No trivia, no dice…Just real men, machines and two chimpanzees. NASA projects Mercury, Gemini and Apollo provide the backdrop as players are put in command of the Space Race. Each landmark event, pioneering mission, heart-pounding crisis and incredible machine is represented by a playing card. Players use these cards and a supply of fuel counters to complete historic NASA space missions in a race to be the first to land on the Moon.
To complete each mission, you must use your fuel supply to assemble the correct equipment, launch the mission and move your playing piece to the corresponding mission patch on the game board. This completes the mission, you receive a replica mission patch and gain a fuel bonus. During the game you can take advantage of special wild, history and instant cards. These represent historic events in space history and can be played to speed your progress or hinder your opponents. After completing the required number of missions, be the first to land on the Moon and win the game.
Hold the Line: The American Civil War
Hold the Line: The American Civil War is a block game that uses modified rules from the Hold the Line game system. Infantry, artillery, cavalry, leaders, and even gunboats are deployed on the game board allowing players to refight great battles from the American Civil War. The game comes with a game board and terrain tiles so you can set up and play one of the 12 included scenarios or create your own.
Each turn players receive a fixed number of action points based on the historical leaders. They then roll a die which adds a random number of action points. During each of their turns they spend these action points to move, fire, close combat, or rally their units, all with the goal of eliminating enemy units and/or capturing terrain objectives leading them to victory. A new morale system enhances the Hold the Line system even deeper while maintaining simplicity. Units are either green, veteran, or elite. During close combat a special morale die is rolled to determine if the units runs following close combat.
The game comes with a large mounted board, terrain tiles, blue blocks with labels, gray blocks with labels, dice, rules, and scenarios.
Penny Lane is a worker placement game for 2-5 players in which players compete to build the most prosperous city avenue. You can build residences, shops like the Confectioners, and attractions like the Penny Arcade! You’ll also need to employ citizens to generate income for your lane. Penny Lane also has a tableau-building component, where players can get bonus points or currency by aligning their buildings with different “links.”
Each round consists of an action phase followed by an upkeep phase. In the action phase, a player can either select a Main Street action or pass. The action phase repeats until each player has passed.
To take a Main Street action, a player must choose from the communal Main Street cards, and place the required number of pennies on the open action space. The player then carries out the effect of that card. Possible actions include purchasing a building, placing a worker, rearranging buildings, or claiming the Mayor meeple to become the new 1st player.
Each player places purchase buildings in their lane. If they’re able to connect a penny link, they get an extra penny at the end of each upkeep phase. If they’re able to connect a victory point link, they get an extra victory point at the end of the game.
In the upkeep phase, all players gain 1 penny. Players then resolve all effects in their lane as indicated by the upkeep symbol and their penny links.
The final round is triggered when one player has 10 or more points on their lane, and the player with the most victory points wins!
Brainwaves is a series of games developed by game designers and neuroscientists in which players challenge their episodic memory, that is, their memory of recent personal events.
In Brainwaves: The Wise Whale, players lay nine cards showing different colorful sea creatures face down after trying to memorize which creatures are on which cards. During a player’s turn, they reveal a new card from the deck. Then, they must reveal a card that matches either the creature or the color on this new card. If they do, they claim this card, and then lay out a new card face down in its place. Whoever collects the most cards wins.
In Brainwaves: The Astute Goose, players must identify a burglar hiding in a crowd. What did the culprit look like? What color were their clothes? And what animal accomplices did they have with them? Suspect cards are assigned a number, from one to six. Players look at these cards, then turn them face down. On a turn, a player rolls the two dice: one showing a number, the other a characteristic of a burglar card. If the player can identify the correct item on the correct burglar card, they claim that card as a reward, and then put a new card in its place. Whoever collects the most cards wins.
In Brainwaves: The Brilliant Boar, each player takes cards showing different animal portraits on their reverse sides into their hand. They can look at the cards briefly when they draw them, but then must face the cards away from them. On a player’s turn, they can either take the top card from the deck into their hand or play one of their cards onto the table, attempting to make as many pairs as possible from the card just played and those already face up on the table. Whoever collects the most cards wins.